addEvent(const CEvent &event)=0 | IEventQueue | [pure virtual] |
adoptBuffer(IEventQueueBuffer *)=0 | IEventQueue | [pure virtual] |
adoptHandler(CEvent::Type type, void *target, IEventJob *handler)=0 | IEventQueue | [pure virtual] |
deleteTimer(CEventQueueTimer *)=0 | IEventQueue | [pure virtual] |
dispatchEvent(const CEvent &event)=0 | IEventQueue | [pure virtual] |
getEvent(CEvent &event, double timeout=-1.0)=0 | IEventQueue | [pure virtual] |
getHandler(CEvent::Type type, void *target) const =0 | IEventQueue | [pure virtual] |
getInstance() | IEventQueue | [static] |
getSystemTarget() | IEventQueue | [static] |
getTypeName(CEvent::Type type)=0 | IEventQueue | [pure virtual] |
isEmpty() const =0 | IEventQueue | [pure virtual] |
newOneShotTimer(double duration, void *target)=0 | IEventQueue | [pure virtual] |
newTimer(double duration, void *target)=0 | IEventQueue | [pure virtual] |
registerType(const char *name)=0 | IEventQueue | [pure virtual] |
registerTypeOnce(CEvent::Type &type, const char *name)=0 | IEventQueue | [pure virtual] |
removeHandler(CEvent::Type type, void *target)=0 | IEventQueue | [pure virtual] |
removeHandlers(void *target)=0 | IEventQueue | [pure virtual] |
setInstance(IEventQueue *) | IEventQueue | [protected, static] |
~IInterface() | IInterface | [inline, virtual] |