pub struct RenderLines {
inner: HashMap<Flags, Vec<RenderLine>, RandomState>,
}
Expand description
Lines for underline and strikeout.
Fields§
§inner: HashMap<Flags, Vec<RenderLine>, RandomState>
Implementations§
source§impl RenderLines
impl RenderLines
pub fn new() -> Self
pub fn rects(&self, metrics: &Metrics, size: &SizeInfo) -> Vec<RenderRect>
sourcepub fn update(&mut self, cell: &RenderableCell)
pub fn update(&mut self, cell: &RenderableCell)
Update the stored lines with the next cell info.
sourcefn update_flag(&mut self, cell: &RenderableCell, flag: Flags)
fn update_flag(&mut self, cell: &RenderableCell, flag: Flags)
Update the lines for a specific flag.
Trait Implementations§
source§impl Default for RenderLines
impl Default for RenderLines
source§fn default() -> RenderLines
fn default() -> RenderLines
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for RenderLines
impl RefUnwindSafe for RenderLines
impl Send for RenderLines
impl Sync for RenderLines
impl Unpin for RenderLines
impl UnwindSafe for RenderLines
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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