Todo List
I started to add the names of the guys that suggested features
in (). Some older names have been forgotten, sorry...
Planned features vor version 0.2:
- only check for GL if it is not jet included in $LIBS
- check for loading crash on OSX when log/ is removed
- check configure script: OSX links both -LGL and -framework OpenGL
- Check overlapping holes bug
- Undo prediction on death
- Use Area51 Account to build freebsd version
More planned features
- "3D" sound: doppler effect(Michael Bel)
- "friendly fire": be able to run through a teammate's wall
- per round time limit: just let the cycles accellerate infinely after that
- wall-destroying explosions and possibility to escape arena (The Gavitron)
- randomize start positions
- explosion particles (zeroes and ones?)
- walls stay up after death (alexandre galtier)
- Replay stuff (Instant death replay, 2D strategic replay at the
end of the game ...) Difficult.
- New SP game mode: reach maximum speed (Andrew Macks)
- Customization: let the user create and use assets with a limited data
size budget that are transferred to the other players (Carlos Silva)
- Recognizer placing random obstacles (Carlos Silva)
- make loading faster
- feature voting
- allow transparent walls (Fabrice, Danny Cohen, Michael Bel)
- a special place for your personal logo on the bike texture (Alan P. Warnick)
- wall breaking powerup (shane vernon)
- make things more configurable: arena size,walls' disappearing speed, difficulty
- snake game
- option for dissapearing trails
- "King of the hill" play mode; that should settle the "the coward
always wins" problem
- an overlay map (or radar)
- joystick support (I want to use my old Amiga joystick!)
- more game modes (team duel, dm , ctf ...)
- use multitexture extension to draw dual-textured grid
- always an issue: improve computer players, graphics, sound and
network code
- items to pick up (boosts, invisibility, rockets, BFG :-D )
IN AN ADDITIONAL GAME MODE. Don't be afraid. Your basic tron game
will stay in.
- diverse cleanups: Already did a lot of work, but there's more...
Things to consider when adding mod-ability:
- Cylindrically mapped background image ( Ross Worthley )
- Sky plane height ( Ross Worthley )
In my daydreams:
- make the arena more interesting (multiple layers, ice fields, jump
pads, teleporters, ...)
- add other vehicles (tanks, ...)
- make the engine more universal to write cool rolling ball games
(remember "spin dizzy" and "marble madness"?) and 3D-shooters.
- MegaMultiplayerMayhemMode! (whatever that is..)
- find someone who really enjoys playing it :)
Well, I found one. New daydream:
find a thousand people who really enjoy playing it!
Sorry, I'll probably never implement these:
user management in windows
player names appear above cycles (eRVee)
proxy network mode: allows connecting multiple players to
an internet server using only single player bandwidth
bouncing balls that delete walls
This document was created by
Manuel Moos.
Last modification: Fri May 24 06:36:38 CEST 2002