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id3v2framefactory.h

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00001  /***************************************************************************
00002     copyright            : (C) 2002, 2003 by Scott Wheeler
00003     email                : wheeler@kde.org
00004  ***************************************************************************/
00005 
00006 /***************************************************************************
00007  *   This library is free software; you can redistribute it and/or modify  *
00008  *   it  under the terms of the GNU Lesser General Public License version  *
00009  *   2.1 as published by the Free Software Foundation.                     *
00010  *                                                                         *
00011  *   This library is distributed in the hope that it will be useful, but   *
00012  *   WITHOUT ANY WARRANTY; without even the implied warranty of            *
00013  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
00014  *   Lesser General Public License for more details.                       *
00015  *                                                                         *
00016  *   You should have received a copy of the GNU Lesser General Public      *
00017  *   License along with this library; if not, write to the Free Software   *
00018  *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  *
00019  *   USA                                                                   *
00020  ***************************************************************************/
00021 
00022 #ifndef TAGLIB_ID3V2FRAMEFACTORY_H
00023 #define TAGLIB_ID3V2FRAMEFACTORY_H
00024 
00025 #include <tbytevector.h>
00026 #include "id3v2frame.h"
00027 
00028 namespace TagLib {
00029 
00030   namespace ID3v2 {
00031 
00033 
00051     class FrameFactory
00052     {
00053     public:
00054       static FrameFactory *instance();
00063       Frame *createFrame(const ByteVector &data, bool synchSafeInts) const;
00064 
00070       Frame *createFrame(const ByteVector &data, uint version = 4) const;
00071 
00081       String::Type defaultTextEncoding() const;
00082 
00090       void setDefaultTextEncoding(String::Type encoding);
00091 
00092     protected:
00097       FrameFactory();
00098 
00103       virtual ~FrameFactory();
00104 
00116       virtual bool updateFrame(Frame::Header *header) const;
00117 
00118     private:
00119       FrameFactory(const FrameFactory &);
00120       FrameFactory &operator=(const FrameFactory &);
00121 
00127       void convertFrame(const ByteVector &from, const ByteVector &to,
00128                         Frame::Header *header) const;
00129 
00130       static FrameFactory *factory;
00131 
00132       class FrameFactoryPrivate;
00133       FrameFactoryPrivate *d;
00134     };
00135 
00136   }
00137 }
00138 
00139 #endif

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