Class RadialLayoutAlgorithm.Zest1

All Implemented Interfaces:
LayoutAlgorithm, LayoutAlgorithm.Zest1, Stoppable
Enclosing class:
RadialLayoutAlgorithm

@Deprecated(since="2.0", forRemoval=true) public static class RadialLayoutAlgorithm.Zest1 extends TreeLayoutAlgorithm.Zest1
Deprecated, for removal: This API element is subject to removal in a future version.
Use RadialLayoutAlgorithm instead. This class will be removed in a future release.
Collection of Zest 1.x methods. Used for backwards compatibility.
Since:
2.0
@noextend
This class is not intended to be subclassed by clients.
@noreference
This class is not intended to be referenced by clients.
@noinstantiate
This class is not intended to be instantiated by clients.
  • Constructor Details

    • Zest1

      public Zest1()
      Deprecated, for removal: This API element is subject to removal in a future version.
      Creates a radial layout with no style.
    • Zest1

      public Zest1(int styles)
      Deprecated, for removal: This API element is subject to removal in a future version.
  • Method Details

    • setLayoutArea

      public void setLayoutArea(double x, double y, double width, double height)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Overrides:
      setLayoutArea in class TreeLayoutAlgorithm.Zest1
    • isValidConfiguration

      protected boolean isValidConfiguration(boolean asynchronous, boolean continueous)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Description copied from class: AbstractLayoutAlgorithm.Zest1
      Determines if the configuration is valid for this layout
      Overrides:
      isValidConfiguration in class TreeLayoutAlgorithm.Zest1
      Parameters:
      asynchronous -
      continueous -
    • preLayoutAlgorithm

      protected void preLayoutAlgorithm(InternalNode[] entitiesToLayout, InternalRelationship[] relationshipsToConsider, double x, double y, double width, double height)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Description copied from class: TreeLayoutAlgorithm.Zest1
      Executes this TreeLayoutAlgorithm layout algorithm by referencing the data stored in the repository system. Once done, the result will be saved to the data repository.
      Overrides:
      preLayoutAlgorithm in class TreeLayoutAlgorithm.Zest1
      Parameters:
      entitiesToLayout - Apply the algorithm to these entities
      relationshipsToConsider - Only consider these relationships when applying the algorithm.
      x - The left side of the bounds in which the layout can place the entities.
      y - The top side of the bounds in which the layout can place the entities.
      width - The width of the bounds in which the layout can place the entities.
      height - The height of the bounds in which the layout can place the entities.
    • postLayoutAlgorithm

      protected void postLayoutAlgorithm(InternalNode[] entitiesToLayout, InternalRelationship[] relationshipsToConsider)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Description copied from class: AbstractLayoutAlgorithm.Zest1
      Code called after the layout algorithm ends
      Overrides:
      postLayoutAlgorithm in class TreeLayoutAlgorithm.Zest1
    • setRangeToLayout

      public void setRangeToLayout(double startDegree, double endDegree)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Set the range the radial layout will use when applyLayout is called. Both values must be in radians.
    • computeRadialPositions

      protected void computeRadialPositions(InternalNode[] entities, DisplayIndependentRectangle bounds2)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Take the tree and make it round. This is done by determining the location of each entity in terms of its percentage in the tree layout. Then apply that percentage to the radius and distance from the center.
    • getLayoutBounds

      protected DisplayIndependentRectangle getLayoutBounds(InternalNode[] entitiesToLayout, boolean includeNodeSize)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Find the bounds in which the nodes are located. Using the bounds against the real bounds of the screen, the nodes can proportionally be placed within the real bounds. The bounds can be determined either including the size of the nodes or not. If the size is not included, the bounds will only be guaranteed to include the center of each node.
      Overrides:
      getLayoutBounds in class AbstractLayoutAlgorithm.Zest1