Sprite.hpp
00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_SPRITE_HPP
00026 #define SFML_SPRITE_HPP
00027 
00029 // Headers
00031 #include <SFML/System/Resource.hpp>
00032 #include <SFML/Graphics/Drawable.hpp>
00033 #include <SFML/Graphics/Rect.hpp>
00034 
00035 
00036 namespace sf
00037 {
00038 class Texture;
00039 
00045 class SFML_API Sprite : public Drawable
00046 {
00047 public :
00048 
00055     Sprite();
00056 
00063     explicit Sprite(const Texture& texture);
00064 
00084     void SetTexture(const Texture& texture, bool adjustToNewSize = false);
00085 
00098     void SetSubRect(const IntRect& rectangle);
00099 
00115     void Resize(float width, float height);
00116 
00131     void Resize(const Vector2f& size);
00132 
00141     void FlipX(bool flipped);
00142 
00151     void FlipY(bool flipped);
00152 
00166     const Texture* GetTexture() const;
00167 
00176     const IntRect& GetSubRect() const;
00177 
00189     Vector2f GetSize() const;
00190 
00191 protected :
00192 
00200     virtual void Render(RenderTarget& target, Renderer& renderer) const;
00201 
00202 private :
00203 
00205     // Member data
00207     ResourcePtr<Texture> myTexture;    
00208     IntRect              mySubRect;    
00209     bool                 myIsFlippedX; 
00210     bool                 myIsFlippedY; 
00211 };
00212 
00213 } // namespace sf
00214 
00215 
00216 #endif // SFML_SPRITE_HPP
00217 
00218