Vector3.hpp
00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_VECTOR3_HPP
00026 #define SFML_VECTOR3_HPP
00027 
00028 
00029 namespace sf
00030 {
00036 template <typename T>
00037 class Vector3
00038 {
00039 public :
00040 
00047     Vector3();
00048 
00057     Vector3(T X, T Y, T Z);
00058 
00070     template <typename U>
00071     explicit Vector3(const Vector3<U>& vector);
00072 
00074     // Member data
00076     T x; 
00077     T y; 
00078     T z; 
00079 };
00080 
00090 template <typename T>
00091 Vector3<T> operator -(const Vector3<T>& left);
00092 
00106 template <typename T>
00107 Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
00108 
00122 template <typename T>
00123 Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
00124 
00135 template <typename T>
00136 Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
00137 
00148 template <typename T>
00149 Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
00150 
00161 template <typename T>
00162 Vector3<T> operator *(const Vector3<T>& left, T right);
00163 
00174 template <typename T>
00175 Vector3<T> operator *(T left, const Vector3<T>& right);
00176 
00190 template <typename T>
00191 Vector3<T>& operator *=(Vector3<T>& left, T right);
00192 
00203 template <typename T>
00204 Vector3<T> operator /(const Vector3<T>& left, T right);
00205 
00219 template <typename T>
00220 Vector3<T>& operator /=(Vector3<T>& left, T right);
00221 
00234 template <typename T>
00235 bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
00236 
00249 template <typename T>
00250 bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
00251 
00252 #include <SFML/System/Vector3.inl>
00253 
00254 // Define the most common types
00255 typedef Vector3<int>   Vector3i;
00256 typedef Vector3<float> Vector3f;
00257 
00258 } // namespace sf
00259 
00260 
00261 #endif // SFML_VECTOR3_HPP
00262 
00263