Sound.hpp
00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_SOUND_HPP
00026 #define SFML_SOUND_HPP
00027 
00029 // Headers
00031 #include <SFML/Audio/SoundSource.hpp>
00032 #include <SFML/System/Resource.hpp>
00033 #include <cstdlib>
00034 
00035 
00036 namespace sf
00037 {
00038 class SoundBuffer;
00039 
00044 class SFML_API Sound : public SoundSource
00045 {
00046 public :
00047 
00052     Sound();
00053 
00060     Sound(const SoundBuffer& buffer);
00061 
00068     Sound(const Sound& copy);
00069 
00074     ~Sound();
00075 
00088     void Play();
00089 
00099     void Pause();
00100 
00111     void Stop();
00112 
00125     void SetBuffer(const SoundBuffer& buffer);
00126 
00140     void SetLoop(bool loop);
00141 
00153     void SetPlayingOffset(Uint32 timeOffset);
00154 
00161     const SoundBuffer* GetBuffer() const;
00162 
00171     bool GetLoop() const;
00172 
00181     Uint32 GetPlayingOffset() const;
00182 
00189     Status GetStatus() const;
00190 
00199     Sound& operator =(const Sound& right);
00200 
00210     void ResetBuffer();
00211 
00212 private :
00213 
00215     // Member data
00217     ResourcePtr<SoundBuffer> myBuffer; 
00218 };
00219 
00220 } // namespace sf
00221 
00222 
00223 #endif // SFML_SOUND_HPP
00224 
00225