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00025 #ifndef SFML_VECTOR3_HPP
00026 #define SFML_VECTOR3_HPP
00027
00028
00029 namespace sf
00030 {
00036 template <typename T>
00037 class Vector3
00038 {
00039 public :
00040
00047 Vector3();
00048
00057 Vector3(T X, T Y, T Z);
00058
00070 template <typename U>
00071 explicit Vector3(const Vector3<U>& vector);
00072
00074
00076 T x;
00077 T y;
00078 T z;
00079 };
00080
00090 template <typename T>
00091 Vector3<T> operator -(const Vector3<T>& left);
00092
00106 template <typename T>
00107 Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
00108
00122 template <typename T>
00123 Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
00124
00135 template <typename T>
00136 Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
00137
00148 template <typename T>
00149 Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
00150
00161 template <typename T>
00162 Vector3<T> operator *(const Vector3<T>& left, T right);
00163
00174 template <typename T>
00175 Vector3<T> operator *(T left, const Vector3<T>& right);
00176
00190 template <typename T>
00191 Vector3<T>& operator *=(Vector3<T>& left, T right);
00192
00203 template <typename T>
00204 Vector3<T> operator /(const Vector3<T>& left, T right);
00205
00219 template <typename T>
00220 Vector3<T>& operator /=(Vector3<T>& left, T right);
00221
00234 template <typename T>
00235 bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
00236
00249 template <typename T>
00250 bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
00251
00252 #include <SFML/System/Vector3.inl>
00253
00254
00255 typedef Vector3<int> Vector3i;
00256 typedef Vector3<float> Vector3f;
00257
00258 }
00259
00260
00261 #endif // SFML_VECTOR3_HPP
00262
00263