Public Types | Public Member Functions | Protected Member Functions | Protected Attributes
sf::SoundSource Class Reference

Base class defining a sound's properties. More...

#include <SoundSource.hpp>

Inheritance diagram for sf::SoundSource:
sf::Sound sf::SoundStream sf::Music

List of all members.

Public Types

enum  Status {
  Stopped,
  Paused,
  Playing
}
 Enumeration of the sound source states. More...

Public Member Functions

 SoundSource (const SoundSource &copy)
 Copy constructor.
virtual ~SoundSource ()
 Destructor.
void SetPitch (float pitch)
 Set the pitch of the sound.
void SetVolume (float volume)
 Set the volume of the sound.
void SetPosition (float x, float y, float z)
 Set the 3D position of the sound in the audio scene.
void SetPosition (const Vector3f &position)
 Set the 3D position of the sound in the audio scene.
void SetRelativeToListener (bool relative)
 Make the sound's position relative to the listener or absolute.
void SetMinDistance (float distance)
 Set the minimum distance of the sound.
void SetAttenuation (float attenuation)
 Set the attenuation factor of the sound.
float GetPitch () const
 Get the pitch of the sound.
float GetVolume () const
 Get the volume of the sound.
Vector3f GetPosition () const
 Get the 3D position of the sound in the audio scene.
bool IsRelativeToListener () const
 Tell whether the sound's position is relative to the listener or is absolute.
float GetMinDistance () const
 Get the minimum distance of the sound.
float GetAttenuation () const
 Get the attenuation factor of the sound.

Protected Member Functions

 SoundSource ()
 Default constructor.
Status GetStatus () const
 Get the current status of the sound (stopped, paused, playing)

Protected Attributes

unsigned int mySource
 OpenAL source identifier.

Detailed Description

Base class defining a sound's properties.

sf::SoundSource is not meant to be used directly, it only serves as a common base for all audio objects that can live in the audio environment.

It defines several properties for the sound: pitch, volume, position, attenuation, etc. All of them can be changed at any time with no impact on performances.

See also:
sf::Sound, sf::SoundStream

Definition at line 41 of file SoundSource.hpp.


Member Enumeration Documentation

Enumeration of the sound source states.

Enumerator:
Stopped 

Sound is not playing.

Paused 

Sound is paused.

Playing 

Sound is playing.

Definition at line 49 of file SoundSource.hpp.


Constructor & Destructor Documentation

sf::SoundSource::SoundSource ( const SoundSource copy)

Copy constructor.

Parameters:
copyInstance to copy
virtual sf::SoundSource::~SoundSource ( ) [virtual]

Destructor.

sf::SoundSource::SoundSource ( ) [protected]

Default constructor.

This constructor is meant ot be called by derived classes only.


Member Function Documentation

float sf::SoundSource::GetAttenuation ( ) const

Get the attenuation factor of the sound.

Returns:
Attenuation factor of the sound
See also:
SetAttenuation, GetMinDistance
float sf::SoundSource::GetMinDistance ( ) const

Get the minimum distance of the sound.

Returns:
Minimum distance of the sound
See also:
SetMinDistance, GetAttenuation
float sf::SoundSource::GetPitch ( ) const

Get the pitch of the sound.

Returns:
Pitch of the sound
See also:
SetPitch
Vector3f sf::SoundSource::GetPosition ( ) const

Get the 3D position of the sound in the audio scene.

Returns:
Position of the sound
See also:
SetPosition
Status sf::SoundSource::GetStatus ( ) const [protected]

Get the current status of the sound (stopped, paused, playing)

Returns:
Current status of the sound

Reimplemented in sf::Sound, and sf::SoundStream.

float sf::SoundSource::GetVolume ( ) const

Get the volume of the sound.

Returns:
Volume of the sound, in the range [0, 100]
See also:
SetVolume
bool sf::SoundSource::IsRelativeToListener ( ) const

Tell whether the sound's position is relative to the listener or is absolute.

Returns:
True if the position is relative, false if it's absolute
See also:
SetRelativeToListener
void sf::SoundSource::SetAttenuation ( float  attenuation)

Set the attenuation factor of the sound.

The attenuation is a multiplicative factor which makes the sound more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated sound, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the sound fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.

Parameters:
attenuationNew attenuation factor of the sound
See also:
GetAttenuation, SetMinDistance
void sf::SoundSource::SetMinDistance ( float  distance)

Set the minimum distance of the sound.

The "minimum distance" of a sound is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 ("inside the head of the listener") is an invalid value and is forbidden. The default value of the minimum distance is 1.

Parameters:
distanceNew minimum distance of the sound
See also:
GetMinDistance, SetAttenuation
void sf::SoundSource::SetPitch ( float  pitch)

Set the pitch of the sound.

The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the sound as well. The default value for the pitch is 1.

Parameters:
pitchNew pitch to apply to the sound
See also:
GetPitch
void sf::SoundSource::SetPosition ( float  x,
float  y,
float  z 
)

Set the 3D position of the sound in the audio scene.

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

Parameters:
xX coordinate of the position of the sound in the scene
yY coordinate of the position of the sound in the scene
zZ coordinate of the position of the sound in the scene
See also:
GetPosition
void sf::SoundSource::SetPosition ( const Vector3f position)

Set the 3D position of the sound in the audio scene.

Only sounds with one channel (mono sounds) can be spatialized. The default position of a sound is (0, 0, 0).

Parameters:
positionPosition of the sound in the scene
See also:
GetPosition
void sf::SoundSource::SetRelativeToListener ( bool  relative)

Make the sound's position relative to the listener or absolute.

Making a sound relative to the listener will ensure that it will always be played the same way regardless the position of the listener. This can be useful for non-spatialized sounds, sounds that are produced by the listener, or sounds attached to it. The default value is false (position is absolute).

Parameters:
relativeTrue to set the position relative, false to set it absolute
See also:
IsRelativeToListener
void sf::SoundSource::SetVolume ( float  volume)

Set the volume of the sound.

The volume is a value between 0 (mute) and 100 (full volume). The default value for the volume is 100.

Parameters:
volumeVolume of the sound
See also:
GetVolume

Member Data Documentation

unsigned int sf::SoundSource::mySource [protected]

OpenAL source identifier.

Definition at line 263 of file SoundSource.hpp.


The documentation for this class was generated from the following file: