MyGUI  3.2.0
MyGUI_TextureUtility.h
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00001 
00006 /*
00007     This file is part of MyGUI.
00008 
00009     MyGUI is free software: you can redistribute it and/or modify
00010     it under the terms of the GNU Lesser General Public License as published by
00011     the Free Software Foundation, either version 3 of the License, or
00012     (at your option) any later version.
00013 
00014     MyGUI is distributed in the hope that it will be useful,
00015     but WITHOUT ANY WARRANTY; without even the implied warranty of
00016     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017     GNU Lesser General Public License for more details.
00018 
00019     You should have received a copy of the GNU Lesser General Public License
00020     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00021 */
00022 #ifndef __MYGUI_TEXTURE_UTILITY_H__
00023 #define __MYGUI_TEXTURE_UTILITY_H__
00024 
00025 #include "MyGUI_Prerequest.h"
00026 #include "MyGUI_Colour.h"
00027 #include "MyGUI_RenderFormat.h"
00028 
00029 namespace MyGUI
00030 {
00031 
00032     namespace texture_utility
00033     {
00034 
00035         MYGUI_EXPORT const IntSize& getTextureSize(const std::string& _texture, bool _cache = true);
00036         MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour);
00037 
00038         MYGUI_FORCEINLINE void convertColour(uint32& _colour, VertexColourType _format)
00039         {
00040             if (_format == VertexColourType::ColourABGR)
00041                 _colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
00042         }
00043 
00044 
00045     } // namespace texture_utility
00046 
00047 } // namespace MyGUI
00048 
00049 #endif // __MYGUI_TEXTURE_UTILITY_H__