MyGUI
3.2.0
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00001 00006 /* 00007 This file is part of MyGUI. 00008 00009 MyGUI is free software: you can redistribute it and/or modify 00010 it under the terms of the GNU Lesser General Public License as published by 00011 the Free Software Foundation, either version 3 of the License, or 00012 (at your option) any later version. 00013 00014 MyGUI is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 along with MyGUI. If not, see <http://www.gnu.org/licenses/>. 00021 */ 00022 #ifndef __MYGUI_TILE_RECT_H__ 00023 #define __MYGUI_TILE_RECT_H__ 00024 00025 #include "MyGUI_Prerequest.h" 00026 #include "MyGUI_XmlDocument.h" 00027 #include "MyGUI_Types.h" 00028 #include "MyGUI_ISubWidgetRect.h" 00029 #include "MyGUI_ResourceSkin.h" 00030 #include "MyGUI_RenderFormat.h" 00031 00032 namespace MyGUI 00033 { 00034 00035 class RenderItem; 00036 00037 class MYGUI_EXPORT TileRect : 00038 public ISubWidgetRect 00039 { 00040 MYGUI_RTTI_DERIVED( TileRect ) 00041 00042 public: 00043 TileRect(); 00044 virtual ~TileRect(); 00045 00046 virtual void setAlpha(float _alpha); 00047 00048 virtual void setVisible(bool _visible); 00049 00050 virtual void createDrawItem(ITexture* _texture, ILayerNode* _node); 00051 virtual void destroyDrawItem(); 00052 00053 // метод для отрисовки себя 00054 virtual void doRender(); 00055 00056 virtual void setStateData(IStateInfo* _data); 00057 00058 /*internal:*/ 00059 virtual void _updateView(); 00060 virtual void _correctView(); 00061 00062 virtual void _setAlign(const IntSize& _oldsize); 00063 00064 virtual void _setUVSet(const FloatRect& _rect); 00065 virtual void _setColour(const Colour& _value); 00066 00067 protected: 00068 bool mEmptyView; 00069 00070 VertexColourType mVertexFormat; 00071 uint32 mCurrentColour; 00072 00073 FloatRect mCurrentTexture; 00074 IntCoord mCurrentCoord; 00075 00076 ILayerNode* mNode; 00077 RenderItem* mRenderItem; 00078 00079 IntSize mTileSize; 00080 size_t mCountVertex; 00081 00082 float mRealTileWidth; 00083 float mRealTileHeight; 00084 00085 float mTextureHeightOne; 00086 float mTextureWidthOne; 00087 00088 bool mTileH; 00089 bool mTileV; 00090 }; 00091 00092 } // namespace MyGUI 00093 00094 #endif // __MYGUI_TILE_RECT_H__