MyGUI
3.2.0
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00001 00006 /* 00007 This file is part of MyGUI. 00008 00009 MyGUI is free software: you can redistribute it and/or modify 00010 it under the terms of the GNU Lesser General Public License as published by 00011 the Free Software Foundation, either version 3 of the License, or 00012 (at your option) any later version. 00013 00014 MyGUI is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 along with MyGUI. If not, see <http://www.gnu.org/licenses/>. 00021 */ 00022 #ifndef __MYGUI_RENDER_MANAGER_H__ 00023 #define __MYGUI_RENDER_MANAGER_H__ 00024 00025 #include "MyGUI_Prerequest.h" 00026 #include "MyGUI_Singleton.h" 00027 #include "MyGUI_RenderFormat.h" 00028 #include "MyGUI_ITexture.h" 00029 #include "MyGUI_IVertexBuffer.h" 00030 #include "MyGUI_IRenderTarget.h" 00031 00032 namespace MyGUI 00033 { 00034 00035 class MYGUI_EXPORT RenderManager : 00036 public Singleton<RenderManager> 00037 { 00038 public: 00039 00044 virtual IVertexBuffer* createVertexBuffer() = 0; 00046 virtual void destroyVertexBuffer(IVertexBuffer* _buffer) = 0; 00047 00049 virtual ITexture* createTexture(const std::string& _name) = 0; 00051 virtual void destroyTexture(ITexture* _texture) = 0; 00053 virtual ITexture* getTexture(const std::string& _name) = 0; 00054 00055 //FIXME возможно перенести в структуру о рендер таргете 00056 virtual const IntSize& getViewSize() const = 0; 00057 00059 virtual VertexColourType getVertexFormat() = 0; 00060 00062 virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage); 00063 00064 #if MYGUI_DEBUG_MODE == 1 00065 00066 virtual bool checkTexture(ITexture* _texture); 00067 #endif 00068 00069 protected: 00070 virtual void onResizeView(const IntSize& _viewSize); 00071 virtual void onRenderToTarget(IRenderTarget* _target, bool _update); 00072 virtual void onFrameEvent(float _time); 00073 }; 00074 00075 } // namespace MyGUI 00076 00077 #endif // __MYGUI_RENDER_MANAGER_H__