MyGUI  3.2.0
MyGUI_ISubWidget.h
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00001 
00006 /*
00007     This file is part of MyGUI.
00008 
00009     MyGUI is free software: you can redistribute it and/or modify
00010     it under the terms of the GNU Lesser General Public License as published by
00011     the Free Software Foundation, either version 3 of the License, or
00012     (at your option) any later version.
00013 
00014     MyGUI is distributed in the hope that it will be useful,
00015     but WITHOUT ANY WARRANTY; without even the implied warranty of
00016     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017     GNU Lesser General Public License for more details.
00018 
00019     You should have received a copy of the GNU Lesser General Public License
00020     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00021 */
00022 #ifndef __MYGUI_I_SUB_WIDGET_H__
00023 #define __MYGUI_I_SUB_WIDGET_H__
00024 
00025 #include "MyGUI_Prerequest.h"
00026 #include "MyGUI_ICroppedRectangle.h"
00027 #include "MyGUI_ILayerNode.h"
00028 #include "MyGUI_Types.h"
00029 #include "MyGUI_IRenderTarget.h"
00030 #include "MyGUI_IStateInfo.h"
00031 #include "MyGUI_IObject.h"
00032 
00033 namespace MyGUI
00034 {
00035 
00036     class ISubWidget;
00037     typedef std::vector<ISubWidget*> VectorSubWidget;
00038 
00039     class MYGUI_EXPORT ISubWidget :
00040         public ICroppedRectangle,
00041         public IObject
00042     {
00043         MYGUI_RTTI_DERIVED( ISubWidget )
00044 
00045     public:
00046         ISubWidget() : mVisible(true) { }
00047         virtual ~ISubWidget() { }
00048 
00049         virtual void createDrawItem(ITexture* _texture, ILayerNode* _node) = 0;
00050         virtual void destroyDrawItem() = 0;
00051 
00052         virtual void setAlpha(float _alpha) { }
00053 
00054         virtual void setStateData(IStateInfo* _data) { }
00055 
00056         virtual void doRender() = 0;
00057 
00058         virtual void setAlign(Align _value)
00059         {
00060             mAlign = _value;
00061         }
00062         virtual void setVisible(bool _value)
00063         {
00064             mVisible = _value;
00065         }
00066 
00067         virtual void _updateView() { }
00068         virtual void _correctView() { }
00069 
00070         virtual void _setAlign(const IntSize& _oldsize)  { }
00071 
00072         virtual void doManualRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count) { }
00073 
00074     protected:
00075         Align mAlign;
00076         bool mVisible;
00077     };
00078 
00079 } // namespace MyGUI
00080 
00081 #endif // __MYGUI_I_SUB_WIDGET_H__