MyGUI
3.2.0
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00001 00006 /* 00007 This file is part of MyGUI. 00008 00009 MyGUI is free software: you can redistribute it and/or modify 00010 it under the terms of the GNU Lesser General Public License as published by 00011 the Free Software Foundation, either version 3 of the License, or 00012 (at your option) any later version. 00013 00014 MyGUI is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License 00020 along with MyGUI. If not, see <http://www.gnu.org/licenses/>. 00021 */ 00022 #ifndef __MYGUI_POLYGONAL_SKIN_H__ 00023 #define __MYGUI_POLYGONAL_SKIN_H__ 00024 00025 #include "MyGUI_Prerequest.h" 00026 #include "MyGUI_Types.h" 00027 #include "MyGUI_ISubWidgetRect.h" 00028 #include "MyGUI_RenderFormat.h" 00029 00030 namespace MyGUI 00031 { 00032 00033 class MYGUI_EXPORT PolygonalSkin : 00034 public ISubWidgetRect 00035 { 00036 MYGUI_RTTI_DERIVED( PolygonalSkin ) 00037 00038 public: 00039 PolygonalSkin(); 00040 virtual ~PolygonalSkin(); 00041 00043 void setPoints(const std::vector<FloatPoint>& _points); 00044 00046 void setWidth(float _width); 00047 00048 virtual void setAlpha(float _alpha); 00049 00050 virtual void setVisible(bool _visible); 00051 00052 virtual void setStateData(IStateInfo* _data); 00053 00054 virtual void createDrawItem(ITexture* _texture, ILayerNode* _node); 00055 virtual void destroyDrawItem(); 00056 00057 // метод для отрисовки себя 00058 virtual void doRender(); 00059 00060 /*internal:*/ 00061 virtual void _updateView(); 00062 virtual void _correctView(); 00063 00064 virtual void _setAlign(const IntSize& _oldsize); 00065 00066 virtual void _setUVSet(const FloatRect& _rect); 00067 virtual void _setColour(const Colour& _value); 00068 00069 protected: 00070 void _rebuildGeometry(); 00071 FloatPoint _getPerpendicular(const FloatPoint& _point1, const FloatPoint& _point2); 00072 // line from center of p1-p2 line to p3 00073 FloatPoint _getMiddleLine(const FloatPoint& _point1, const FloatPoint& _point2, const FloatPoint& _point3); 00074 00075 private: 00076 bool mGeometryOutdated; 00077 00078 float mLineWidth; 00079 std::vector<FloatPoint> mLinePoints; 00080 float mLineLength; 00081 00082 std::vector<FloatPoint> mResultVerticiesPos; 00083 std::vector<FloatPoint> mResultVerticiesUV; 00084 00085 size_t mVertexCount; 00086 00087 bool mEmptyView; 00088 00089 VertexColourType mVertexFormat; 00090 uint32 mCurrentColour; 00091 00092 FloatRect mCurrentTexture; 00093 IntCoord mCurrentCoord; 00094 00095 ILayerNode* mNode; 00096 RenderItem* mRenderItem; 00097 }; 00098 00099 } // namespace MyGUI 00100 00101 #endif // __MYGUI_POLYGONAL_SKIN_H__