GG
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#include <GG/Base.h>
#include <GG/Exception.h>
#include <boost/serialization/access.hpp>
#include <boost/serialization/binary_object.hpp>
Go to the source code of this file.
Classes | |
class | GG::Texture |
This class encapsulates an OpenGL texture object. More... | |
class | GG::SubTexture |
This class is a convenient way to store the info needed to use a portion of an OpenGL texture. More... | |
class | GG::TextureManager |
A singleton that loads and stores textures for use by GG. More... |
Namespaces | |
namespace | GG |
Functions | |
TextureManager & | GG::GetTextureManager () |
Contains the Texture class, which encapsulates an OpenGL texture object; the SubTexture class, which represents a portion of an OpenGL texture object; and the TextureManager class, which provides GUI-wide management of Texture objects.
Definition in file Texture.h.