csCLQAttenuation Struct Reference
Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad). More...
#include <csgfx/vertexlight.h>
Detailed Description
Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad).
Definition at line 200 of file vertexlight.h.
The documentation for this struct was generated from the following file:
- csgfx/vertexlight.h
Generated for Crystal Space 1.4.1 by doxygen 1.7.1