csFog Struct Reference
[Crystal Space 3D Engine]
Sector fog structure. More...
#include <iengine/sector.h>
Public Attributes | |
csColor4 | color |
Color. | |
float | density |
Density (for CS_FOG_MODE_LINEAR, CS_FOG_MODE_EXP, CS_FOG_MODE_EXP2, CS_FOG_MODE_CRYSTALSPACE). | |
float | end |
Fog fade end distance (for CS_FOG_MODE_LINEAR). | |
float | limit |
The limit after which the fog is no longer shown (for rings of fog) (for CS_FOG_MODE_LINEAR). | |
csFogMode | mode |
Fog mode. | |
float | start |
Fog fade start distance (for CS_FOG_MODE_LINEAR). |
Detailed Description
Sector fog structure.
Definition at line 71 of file sector.h.
Member Data Documentation
float csFog::density |
float csFog::end |
float csFog::limit |
csFogMode csFog::mode |
float csFog::start |
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space 1.4.1 by doxygen 1.7.1