iSkeletonAnimCallback2 Struct Reference
[Mesh plugins]
A callback that is called when an animation or animation tree have finished playing. More...
#include <imesh/skeleton2anim.h>
Inheritance diagram for iSkeletonAnimCallback2:

Public Member Functions | |
virtual void | AnimationCycled (iSkeletonAnimNode2 *node)=0 |
Function called when a cyclic animation cycles around. | |
virtual void | AnimationFinished (iSkeletonAnimNode2 *node)=0 |
Function called when an animation node (or all its sub-nodes) finished playing. | |
virtual void | DurationChanged (iSkeletonAnimNode2 *node)=0 |
Function called when an animation changes duration for any reason. | |
virtual void | PlayStateChanged (iSkeletonAnimNode2 *node, bool isPlaying)=0 |
Function called when animation play state changes. |
Detailed Description
A callback that is called when an animation or animation tree have finished playing.
Definition at line 286 of file skeleton2anim.h.
Member Function Documentation
virtual void iSkeletonAnimCallback2::AnimationCycled | ( | iSkeletonAnimNode2 * | node | ) | [pure virtual] |
Function called when a cyclic animation cycles around.
virtual void iSkeletonAnimCallback2::AnimationFinished | ( | iSkeletonAnimNode2 * | node | ) | [pure virtual] |
Function called when an animation node (or all its sub-nodes) finished playing.
virtual void iSkeletonAnimCallback2::DurationChanged | ( | iSkeletonAnimNode2 * | node | ) | [pure virtual] |
Function called when an animation changes duration for any reason.
virtual void iSkeletonAnimCallback2::PlayStateChanged | ( | iSkeletonAnimNode2 * | node, | |
bool | isPlaying | |||
) | [pure virtual] |
Function called when animation play state changes.
The documentation for this struct was generated from the following file:
- imesh/skeleton2anim.h
Generated for Crystal Space 1.4.1 by doxygen 1.7.1