CrystalSpace

Public API Reference

iLoader Member List

This is the complete list of members for iLoader, including all inherited members.
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
DecRef()=0iBase [pure virtual]
GetAutoRegions()=0iLoader [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
Load(const char *fname, iCollection *collection=0, bool searchCollectionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0, uint keepFlags=KEEP_ALL)=0iLoader [pure virtual]
Load(const char *fname, iRegion *region, bool searchRegionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
Load(const char *fname, int dummy, bool searchRegionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)iLoader [inline]
Load(iDataBuffer *buffer, iCollection *collection=0, bool searchCollectionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0, uint keepFlags=KEEP_ALL)=0iLoader [pure virtual]
Load(iDataBuffer *buffer, iRegion *region, bool searchRegionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
Load(iDataBuffer *buffer, int dummy, bool searchRegionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)iLoader [inline]
Load(iDocumentNode *node, iCollection *collection=0, bool searchCollectionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0, uint keepFlags=KEEP_ALL)=0iLoader [pure virtual]
Load(iDocumentNode *node, iRegion *region, bool searchRegionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
Load(iDocumentNode *node, int dummy, bool searchRegionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)iLoader [inline]
Load(const char *fname, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
Load(iDataBuffer *buffer, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
Load(iDocumentNode *node, iBase *&result, iRegion *region=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, const char *override_name=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
LoadImage(const char *Filename, int Format=CS_IMGFMT_INVALID)=0iLoader [pure virtual]
LoadImage(iDataBuffer *buf, int Format=CS_IMGFMT_INVALID)=0iLoader [pure virtual]
LoadLibrary(iDocumentNode *lib_node, iCollection *collection=0, bool searchCollectionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0, uint keepFlags=KEEP_ALL)=0iLoader [pure virtual]
LoadLibrary(iDocumentNode *lib_node, iRegion *region, bool searchRegionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
LoadLibrary(iDocumentNode *lib_node, int dummy, bool searchRegionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)iLoader [inline]
LoadLibraryFile(const char *filename, iCollection *collection=0, bool searchCollectionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0, uint keepFlags=KEEP_ALL)=0iLoader [pure virtual]
LoadLibraryFile(const char *filename, iRegion *region, bool searchregionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
LoadLibraryFile(const char *filename, int dummy, bool searchregionOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)iLoader [inline]
LoadMap(iDocumentNode *world_node, bool clearEngine=true, iCollection *collection=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0, uint keepFlags=KEEP_ALL)=0iLoader [pure virtual]
LoadMap(iDocumentNode *world_node, bool clearEngine, iRegion *region, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)=0iLoader [pure virtual]
LoadMap(iDocumentNode *world_node, bool clearEngine, int dummy, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0)iLoader [inline]
LoadMapFile(const char *filename, bool clearEngine=true, iCollection *collection=0, bool curRegOnly=true, bool checkDupes=false, iStreamSource *ssource=0, iMissingLoaderData *missingdata=0, uint keepFlags=KEEP_ALL)=0iLoader [pure virtual]
LoadMeshObject(const char *fname, iStreamSource *ssource=0)=0iLoader [pure virtual]
LoadMeshObjectFactory(const char *fname, iStreamSource *ssource=0)=0iLoader [pure virtual]
LoadShader(const char *filename, bool registerShader=true)=0iLoader [pure virtual]
LoadSoundStream(const char *fname, int mode3d)=0iLoader [pure virtual]
LoadSoundSysData(const char *fname)=0iLoader [pure virtual]
LoadSoundWrapper(const char *name, const char *fname)=0iLoader [pure virtual]
LoadTexture(const char *Filename, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, csRef< iImage > *image=0)=0iLoader [pure virtual]
LoadTexture(iDataBuffer *buf, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, csRef< iImage > *image=0)=0iLoader [pure virtual]
LoadTexture(const char *Name, iDataBuffer *buf, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, bool reg=true, bool create_material=true, bool free_image=true)=0iLoader [pure virtual]
LoadTexture(const char *Name, const char *FileName, int Flags=CS_TEXTURE_3D, iTextureManager *tm=0, bool reg=true, bool create_material=true, bool free_image=true, iCollection *Collection=0, uint keepFlags=KEEP_ALL)=0iLoader [pure virtual]
LoadTexture(const char *Name, const char *FileName, int Flags, iTextureManager *tm, bool reg, bool create_material, bool free_image, iRegion *region)=0iLoader [pure virtual]
LoadTexture(const char *Name, const char *FileName, int Flags, iTextureManager *tm, bool reg, bool create_material, bool free_image, int dummy)iLoader [inline]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAutoRegions(bool autoRegions)=0iLoader [pure virtual]
~iBase()iBase [inline, protected, virtual]

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