iSkeletonBlendNode2 Struct Reference
[Mesh plugins]
An animation node that blends together the sub-nodes based on their weights. More...
#include <imesh/skeleton2anim.h>
Inheritance diagram for iSkeletonBlendNode2:

Public Member Functions | |
virtual void | NormalizeWeights ()=0 |
Normalize the node weights so that the sum is 1. | |
virtual void | SetNodeWeight (uint node, float weight)=0 |
Set the blend weight for a specific node. |
Detailed Description
An animation node that blends together the sub-nodes based on their weights.
The weights does not have to add up to 1, upon update the active animations will be combined so the sum is 1.
Definition at line 549 of file skeleton2anim.h.
Member Function Documentation
virtual void iSkeletonBlendNode2::NormalizeWeights | ( | ) | [pure virtual] |
Normalize the node weights so that the sum is 1.
virtual void iSkeletonBlendNode2::SetNodeWeight | ( | uint | node, | |
float | weight | |||
) | [pure virtual] |
Set the blend weight for a specific node.
The documentation for this struct was generated from the following file:
- imesh/skeleton2anim.h
Generated for Crystal Space 1.4.1 by doxygen 1.7.1