iSkeletonAnimNodeFactory2 Struct Reference
[Mesh plugins]
Base type for nodes in the hierarchical blending tree factory. More...
#include <imesh/skeleton2anim.h>
Inheritance diagram for iSkeletonAnimNodeFactory2:

Public Member Functions | |
virtual csPtr< iSkeletonAnimNode2 > | CreateInstance (iSkeletonAnimPacket2 *packet, iSkeleton2 *skeleton)=0 |
Create the contained node. | |
virtual iSkeletonAnimNodeFactory2 * | FindNode (const char *name)=0 |
Find a sub-node with given name. | |
virtual const char * | GetNodeName () const =0 |
Get the name used when creating the factory. |
Detailed Description
Base type for nodes in the hierarchical blending tree factory.
Definition at line 314 of file skeleton2anim.h.
Member Function Documentation
virtual csPtr<iSkeletonAnimNode2> iSkeletonAnimNodeFactory2::CreateInstance | ( | iSkeletonAnimPacket2 * | packet, | |
iSkeleton2 * | skeleton | |||
) | [pure virtual] |
Create the contained node.
virtual iSkeletonAnimNodeFactory2* iSkeletonAnimNodeFactory2::FindNode | ( | const char * | name | ) | [pure virtual] |
Find a sub-node with given name.
virtual const char* iSkeletonAnimNodeFactory2::GetNodeName | ( | ) | const [pure virtual] |
Get the name used when creating the factory.
The documentation for this struct was generated from the following file:
- imesh/skeleton2anim.h
Generated for Crystal Space 1.4.1 by doxygen 1.7.1