This is the complete list of members for
csParticleSystem, including all inherited members.
AddColor(const csColor &col) | csParticleSystem | [virtual] |
AppendParticle(iMeshObject *mesh, iParticle *part, iSprite2DState *spr2d) | csParticleSystem | [inline] |
AppendRectSprite(float width, float height, iMaterialWrapper *mat, bool lighted) | csParticleSystem | |
AppendRegularSprite(int n, float radius, iMaterialWrapper *mat, bool lighted) | csParticleSystem | |
bbox | csParticleSystem | [protected] |
BuildDecal(const csVector3 *pos, float decalRadius, iDecalBuilder *decalBuilder) | csParticleSystem | [inline, virtual] |
change_alpha | csParticleSystem | [protected] |
change_color | csParticleSystem | [protected] |
change_rotation | csParticleSystem | [protected] |
change_size | csParticleSystem | [protected] |
color | csParticleSystem | [protected] |
csParticleSystem(iObjectRegistry *object_reg, iMeshObjectFactory *factory) | csParticleSystem | |
GetAlpha() const | csParticleSystem | [inline] |
GetBoundingBox() const | csParticleSystem | [inline] |
GetChangeAlpha(float &factor) const | csParticleSystem | [inline] |
GetChangeColor(csColor &col) const | csParticleSystem | [inline] |
GetChangeRotation(float &angle) const | csParticleSystem | [inline] |
GetChangeSize(float &factor) const | csParticleSystem | [inline] |
GetNumParticles() const | csParticleSystem | [inline] |
GetParticle(size_t idx) const | csParticleSystem | [inline] |
GetParticleCount() const | csParticleSystem | [inline] |
GetRandomDirection() | csParticleSystem | [protected] |
GetRandomDirection(csVector3 const &magnitude, csVector3 const &offset) | csParticleSystem | [protected] |
GetRandomPosition(csBox3 const &box) | csParticleSystem | [protected] |
GetSelfDestruct() const | csParticleSystem | [inline] |
GetTimeToLive() const | csParticleSystem | [inline] |
mat | csParticleSystem | [protected] |
MixMode | csParticleSystem | [protected] |
part_pos | csParticleSystem | [protected] |
partmeshes | csParticleSystem | [protected] |
PositionChild(iMeshObject *, csTicks) | csParticleSystem | [inline, virtual] |
prev_time | csParticleSystem | [protected] |
radius | csParticleSystem | [protected] |
RemoveParticles() | csParticleSystem | |
Rotate(float angle) | csParticleSystem | [virtual] |
ScaleBy(float factor) | csParticleSystem | [virtual] |
self_destruct | csParticleSystem | [protected] |
SetAlpha(float alpha) | csParticleSystem | [inline] |
SetChangeAlpha(float factor) | csParticleSystem | [inline] |
SetChangeColor(const csColor &col) | csParticleSystem | [inline] |
SetChangeRotation(float angle) | csParticleSystem | [inline] |
SetChangeSize(float factor) | csParticleSystem | [inline] |
SetParticleCount(size_t num) | csParticleSystem | [inline, virtual] |
SetSelfDestruct(csTicks t) | csParticleSystem | [inline] |
SetupBuffers(size_t part_sides) | csParticleSystem | [protected] |
SetupColor() | csParticleSystem | [virtual] |
SetupMixMode() | csParticleSystem | [virtual] |
SetupObject() | csParticleSystem | [protected, virtual] |
spr_factory | csParticleSystem | [protected] |
UnsetChangeAlpha() | csParticleSystem | [inline] |
UnsetChangeColor() | csParticleSystem | [inline] |
UnsetChangeRotation() | csParticleSystem | [inline] |
UnsetChangeSize() | csParticleSystem | [inline] |
UnSetSelfDestruct() | csParticleSystem | [inline] |
Update(csTicks elapsed_time) | csParticleSystem | [virtual] |
~csParticleSystem() | csParticleSystem | [virtual] |