CrystalSpace

Public API Reference

iSkeletonRandomNodeFactory2 Member List

This is the complete list of members for iSkeletonRandomNodeFactory2, including all inherited members.
AddNode(iSkeletonAnimNodeFactory2 *node, float probability)=0iSkeletonRandomNodeFactory2 [pure virtual]
AddRefOwner(void **ref_owner)=0iBase [pure virtual]
ClearNodes()=0iSkeletonRandomNodeFactory2 [pure virtual]
CreateInstance(iSkeletonAnimPacket2 *packet, iSkeleton2 *skeleton)=0iSkeletonAnimNodeFactory2 [pure virtual]
DecRef()=0iBase [pure virtual]
FindNode(const char *name)=0iSkeletonAnimNodeFactory2 [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetNode(uint node)=0iSkeletonRandomNodeFactory2 [pure virtual]
GetNodeCount() const =0iSkeletonRandomNodeFactory2 [pure virtual]
GetNodeName() const =0iSkeletonAnimNodeFactory2 [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAutomaticSwitch(bool automatic)=0iSkeletonRandomNodeFactory2 [pure virtual]
SetNodeProbability(uint node, float weight)=0iSkeletonRandomNodeFactory2 [pure virtual]
~iBase()iBase [inline, protected, virtual]

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