iSkeletonRandomNodeFactory2 Struct Reference
[Mesh plugins]
Factory for randomized sub-node blending node. More...
#include <imesh/skeleton2anim.h>
Inheritance diagram for iSkeletonRandomNodeFactory2:

Public Member Functions | |
virtual void | AddNode (iSkeletonAnimNodeFactory2 *node, float probability)=0 |
Add a new sub-node to be blended into the result. | |
virtual void | ClearNodes ()=0 |
Remove all nodes. | |
virtual iSkeletonAnimNodeFactory2 * | GetNode (uint node)=0 |
Get specific node. | |
virtual uint | GetNodeCount () const =0 |
Get number of nodes. | |
virtual void | SetAutomaticSwitch (bool automatic)=0 |
Set that the node should automatically switch to next one upon completion of the current one. | |
virtual void | SetNodeProbability (uint node, float weight)=0 |
Set the selection probability for a specific node. |
Detailed Description
Factory for randomized sub-node blending node.
Definition at line 621 of file skeleton2anim.h.
Member Function Documentation
virtual void iSkeletonRandomNodeFactory2::AddNode | ( | iSkeletonAnimNodeFactory2 * | node, | |
float | probability | |||
) | [pure virtual] |
Add a new sub-node to be blended into the result.
- Parameters:
-
node the node to add probability probability that the node will be selected to be played next when switching.
virtual void iSkeletonRandomNodeFactory2::ClearNodes | ( | ) | [pure virtual] |
Remove all nodes.
virtual iSkeletonAnimNodeFactory2* iSkeletonRandomNodeFactory2::GetNode | ( | uint | node | ) | [pure virtual] |
Get specific node.
- Parameters:
-
node node index
virtual uint iSkeletonRandomNodeFactory2::GetNodeCount | ( | ) | const [pure virtual] |
Get number of nodes.
virtual void iSkeletonRandomNodeFactory2::SetAutomaticSwitch | ( | bool | automatic | ) | [pure virtual] |
Set that the node should automatically switch to next one upon completion of the current one.
virtual void iSkeletonRandomNodeFactory2::SetNodeProbability | ( | uint | node, | |
float | weight | |||
) | [pure virtual] |
Set the selection probability for a specific node.
The documentation for this struct was generated from the following file:
- imesh/skeleton2anim.h
Generated for Crystal Space 1.4.1 by doxygen 1.7.1