iMessageQuestTriggerFactory Struct Reference
This interface is implemented by the trigger that fires when a message is sent. More...
#include <tools/questmanager.h>
Inheritance diagram for iMessageQuestTriggerFactory:

Public Member Functions | |
virtual void | SetEntityParameter (const char *entity)=0 |
Set the name of the entity from which we want to listen to messages. | |
virtual void | SetMaskParameter (const char *mask)=0 |
Set the name of the message mask that we want to receive messages for. |
Detailed Description
This interface is implemented by the trigger that fires when a message is sent.
You can query this interface from the trigger factory if you want to manually control this factory as opposed to loading its definition from an XML document.
The predefined name of this trigger type is 'cel.questtrigger.message'.
In XML, factories recognize the following attributes on the 'fireon' node:
- entity: the name of the entity from which we want to listen to messages.
- mask: the message mask to listen too.
Definition at line 1366 of file questmanager.h.
Member Function Documentation
virtual void iMessageQuestTriggerFactory::SetEntityParameter | ( | const char * | entity | ) | [pure virtual] |
Set the name of the entity from which we want to listen to messages.
- Parameters:
-
entity is the name of the entity or a parameter (starts with '$').
virtual void iMessageQuestTriggerFactory::SetMaskParameter | ( | const char * | mask | ) | [pure virtual] |
Set the name of the message mask that we want to receive messages for.
- Parameters:
-
mask is the message mask or a parameter (starts with '$').
The documentation for this struct was generated from the following file:
- tools/questmanager.h
Generated for CEL: Crystal Entity Layer 1.4.1 by doxygen 1.7.1