Yate
ISDNIUA Member List
This is the complete list of members for ISDNIUA, including all inherited members.
activate()SIGAdaptUser [inline, protected]
activeChange(bool active)ISDNIUA [virtual]
adaptation() const SIGAdaptUser [inline, protected]
adaptation(SIGAdaptClient *adapt)SIGAdaptUser [protected]
alive() const RefObject [virtual]
aspActive() const SIGAdaptUser [inline, protected]
aspUp() const SIGAdaptUser [inline, protected]
attach(ISDNLayer3 *layer3)ISDNLayer2 [virtual]
autoRestart() const ISDNLayer2 [inline]
autoRestart(bool restart)ISDNLayer2 [inline, protected]
changeState(State newState, const char *reason=0)ISDNLayer2 [protected]
changeType()ISDNLayer2 [protected]
cleanup()ISDNIUA [virtual]
client() const (defined in ISDNIUA)ISDNIUA [inline, protected]
componentType() const SignallingComponent [inline]
control(NamedList &params)SignallingComponent [virtual]
controlCreate(const char *oper=0)SignallingComponent [virtual]
controlExecute(NamedList *params)SignallingComponent [virtual]
dataLinkState(u_int8_t tei, bool cmd, bool value)ISDNLayer2 [protected]
debugAt(int level) const DebugEnabler
debugChain(const DebugEnabler *chain=0)DebugEnabler [inline]
debugChained() const DebugEnabler [inline]
debugCopy(const DebugEnabler *original=0)DebugEnabler
debugEnabled() const DebugEnabler [inline]
debugEnabled(bool enable)DebugEnabler [inline]
DebugEnabler(int level=TelEngine::debugLevel(), bool enabled=true)DebugEnabler [inline]
debugLevel(int level)SignallingComponent [inline]
TelEngine::DebugEnabler::debugLevel() const DebugEnabler [inline]
debugName() const DebugEnabler [inline]
debugName(const char *name)DebugEnabler [inline, protected]
deref()RefObject
destroyed()SignallingComponent [protected, virtual]
destruct()RefObject [virtual]
detach()SignallingComponent [protected, virtual]
detectType() const ISDNLayer2 [inline]
efficientIncDec()RefObject [static]
engine(SignallingEngine *eng)SignallingComponent [virtual]
engine() const SignallingComponent [inline]
Established enum value (defined in ISDNLayer2)ISDNLayer2
getObject(const String &name) const RefObject [virtual]
TelEngine::GenObject::getObject(const String &name, const GenObject *obj)GenObject [inline, static]
idleTimeout()ISDNLayer2 [protected]
iid() const ISDNIUA [inline]
initialize(const NamedList *config)ISDNIUA [virtual]
insert(SignallingComponent *component)SignallingComponent [protected]
ISDNIUA(const NamedList &params, const char *name=0, u_int8_t tei=0)ISDNIUA
ISDNIUAClient (defined in ISDNIUA)ISDNIUA [friend]
ISDNLayer2(const NamedList &params, const char *name=0, u_int8_t tei=0)ISDNLayer2 [protected]
l2Mutex()ISDNLayer2 [inline, protected]
layer3() const ISDNLayer2 [inline]
localSapi() const ISDNLayer2 [inline]
localTei() const ISDNLayer2 [inline]
m_autostartSIGAdaptUser [protected]
m_iid (defined in ISDNIUA)ISDNIUA [protected]
maxUserData() const ISDNLayer2 [inline]
multipleFrame(u_int8_t tei, bool establish, bool force)ISDNIUA [virtual]
multipleFrameEstablished(u_int8_t tei, bool confirm, bool timeout)ISDNLayer2 [protected]
multipleFrameReleased(u_int8_t tei, bool confirm, bool timeout)ISDNLayer2 [protected]
network() const ISDNLayer2 [inline]
parsePacket(const DataBlock &packet)ISDNLayer2 [protected]
processMGMT(unsigned char msgType, const DataBlock &msg, int streamId) (defined in ISDNIUA)ISDNIUA [protected, virtual]
processQPTM(unsigned char msgType, const DataBlock &msg, int streamId) (defined in ISDNIUA)ISDNIUA [protected, virtual]
receiveData(const DataBlock &data, u_int8_t tei)ISDNLayer2 [protected]
ref()RefObject
refcount() const RefObject [inline]
RefObject()RefObject
Released enum value (defined in ISDNLayer2)ISDNLayer2
resurrect()RefObject [protected]
sendData(const DataBlock &data, u_int8_t tei, bool ack)ISDNIUA [virtual]
setCompType(const char *type)SignallingComponent [inline, protected]
setName(const char *name)SignallingComponent [protected]
setRi(u_int16_t ri)ISDNLayer2 [inline, protected]
SIGAdaptUser()SIGAdaptUser [inline, protected]
SignallingComponent(const char *name=0, const NamedList *params=0)SignallingComponent [protected]
State enum nameISDNLayer2
state() const ISDNLayer2 [inline]
stateName(State s)ISDNLayer2 [inline, static]
teiAssigned() const ISDNLayer2 [inline]
teiAssigned(bool status)ISDNLayer2 [protected]
tickSleep(unsigned long usec=1000000) const SignallingComponent [protected]
timerTick(const Time &when)SignallingComponent [protected, virtual]
toString() const SignallingComponent [virtual]
transport() const SIGAdaptUser [inline, protected]
upTime() const ISDNLayer2 [inline]
WaitEstablish enum value (defined in ISDNLayer2)ISDNLayer2
WaitRelease enum value (defined in ISDNLayer2)ISDNLayer2
zeroRefs()RefObject [protected, virtual]
~DebugEnabler() (defined in DebugEnabler)DebugEnabler [inline]
~GenObject()GenObject [inline, virtual]
~ISDNIUA()ISDNIUA [virtual]
~ISDNLayer2()ISDNLayer2 [virtual]
~RefObject()RefObject [virtual]
~SIGAdaptUser()SIGAdaptUser [virtual]
~SignallingComponent()SignallingComponent [virtual]