OpenZWave Library 1.2
SceneActivation.h
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1//-----------------------------------------------------------------------------
2//
3// SceneActivation.h
4//
5// Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION
6//
7// Copyright (c) 2012 Greg Satz <satz@iranger.com>
8//
9// SOFTWARE NOTICE AND LICENSE
10//
11// This file is part of OpenZWave.
12//
13// OpenZWave is free software: you can redistribute it and/or modify
14// it under the terms of the GNU Lesser General Public License as published
15// by the Free Software Foundation, either version 3 of the License,
16// or (at your option) any later version.
17//
18// OpenZWave is distributed in the hope that it will be useful,
19// but WITHOUT ANY WARRANTY; without even the implied warranty of
20// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21// GNU Lesser General Public License for more details.
22//
23// You should have received a copy of the GNU Lesser General Public License
24// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
25//
26//-----------------------------------------------------------------------------
27
28#ifndef _SceneActivation_H
29#define _SceneActivation_H
30
32
33namespace OpenZWave
34{
35 class ValueByte;
36
40 {
41 public:
42 static CommandClass* Create( uint32 const _homeId, uint8 const _nodeId ){ return new SceneActivation( _homeId, _nodeId ); }
43 virtual ~SceneActivation(){}
44
46 static uint8 const StaticGetCommandClassId(){ return 0x2B; }
48 static string const StaticGetCommandClassName(){ return "COMMAND_CLASS_SCENE_ACTIVATION"; }
49
50 // From CommandClass
52 virtual uint8 const GetCommandClassId()const{ return StaticGetCommandClassId(); }
54 virtual string const GetCommandClassName()const{ return StaticGetCommandClassName(); }
56 virtual bool HandleMsg( uint8 const* _data, uint32 const _length, uint32 const _instance = 1 );
57
58 private:
59 SceneActivation( uint32 const _homeId, uint8 const _nodeId ): CommandClass( _homeId, _nodeId ){}
60 };
61
62} // namespace OpenZWave
63
64#endif
unsigned int uint32
Definition: Defs.h:69
unsigned char uint8
Definition: Defs.h:63
Base class for all Z-Wave command classes.
Definition: CommandClass.h:47
Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
Definition: SceneActivation.h:40
static string const StaticGetCommandClassName()
Get a string containing the name of this command class.
Definition: SceneActivation.h:48
static uint8 const StaticGetCommandClassId()
Get command class ID (1 byte) identifying this command class.
Definition: SceneActivation.h:46
virtual uint8 const GetCommandClassId() const
Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:52
virtual string const GetCommandClassName() const
Get a string containing the name of this command class. (Inherited from CommandClass)
Definition: SceneActivation.h:54
virtual ~SceneActivation()
Definition: SceneActivation.h:43
static CommandClass * Create(uint32 const _homeId, uint8 const _nodeId)
Definition: SceneActivation.h:42
virtual bool HandleMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1)
Handle a response to a message associated with this command class. (Inherited from CommandClass)
Definition: SceneActivation.cpp:50
Definition: Bitfield.h:35