# ChangeLog for games-arcade/xrick # Copyright 1999-2015 Gentoo Foundation; Distributed under the GPL v2 # $Header: /var/cvsroot/gentoo-x86/games-arcade/xrick/ChangeLog,v 1.17 2015/01/05 20:34:06 tupone Exp $ 05 Jan 2015; Tupone Alfredo xrick-021212-r1.ebuild: EAPI 5 14 Apr 2013; Ulrich Müller xrick-021212-r1.ebuild: Fix LICENSE, see README file. Add bindist restriction because the package includes data files that are non-redistributable. 24 Mar 2012; Tupone Alfredo +files/xrick-021212-zlib.patch: Fix build with new zlib. Bug #408451 by Piotr Szymaniak 11 Feb 2011; Michael Sterrett xrick-021212-r1.ebuild, +files/xrick-021212-exit.patch, +files/xrick-021212-fullscreen.patch: add patches from Vitaly Minko for better user experience (bug #351672) 20 Sep 2010; Michael Sterrett xrick-021212-r1.ebuild: EAPI=2; respect LDFLAGS (bug #338153) 24 Apr 2007; Timothy Redaelli xrick-021212-r1.ebuild: Add ~x86-fbsd keyword. Thanks to Nathan Smith for reporting wrt bug #175779 15 Mar 2007; Tristan Heaven xrick-021212-r1.ebuild: Install menu entry, bug #160263 25 Sep 2006; Michael Sterrett xrick-021212-r1.ebuild: data isn't GPL (bug #149097) 21 May 2005; Jan Brinkmann xrick-021212-r1.ebuild: stable on amd64 06 Feb 2005; Markus Rothe xrick-021212-r1.ebuild: Stable on ppc64 01 Jan 2005; Markus Rothe xrick-021212-r1.ebuild: Added ~ppc64 to KEYWORDS 28 Dec 2004; Ciaran McCreesh : Change encoding to UTF-8 for GLEP 31 compliance 20 Nov 2004; Karol Wojtaszek xrick-021212-r1.ebuild: Keyworded ~amd64, bug #71231 24 Jan 2004; Michael Sterrett xrick-010808.ebuild, xrick-021212.ebuild: tidy old versions *xrick-021212-r1 (16 Aug 2003) 16 Aug 2003; Michael Sterrett xrick-021212-r1.ebuild: inherit games eclass; tidy; install data file *xrick-021212 (19 May 2003) 19 May 2003; Martin Holzer xrick-021212.ebuild: Version bumped. Closes #20070. *xrick-010808 (16 Apr 2002) 17 jul 2002; Jose Alberto Suárez López xrick-010808.ebuild : Added KEYWORDS. 16 Apr 2002; Karl Trygve Kalleberg xrick-010808.ebuild files/digest-xrick-010808 : Way before Lara Croft, back in the 1980's and early 1990's, Rick Dangerous was the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle.