--- src/GameLogic.h +++ src/GameLogic.h @@ -52,8 +52,8 @@ /* Fixed interval time-based animation */ static const int maximumFrameRate = 60; static const int minimumFrameRate = 15; - static const float updateInterval = 1.0 / maximumFrameRate; - static const float maxCyclesPerFrame = maximumFrameRate / minimumFrameRate; + static const float updateInterval; + static const float maxCyclesPerFrame; float lastFrameTime; float cyclesLeftOver; --- src/GameLogic.cc +++ src/GameLogic.cc @@ -206,3 +206,6 @@ { sprintf(buf, "%s/data/gfx/%s", datadir, file); } + +const float GameLogic::updateInterval = 1.0 / maximumFrameRate; +const float GameLogic::maxCyclesPerFrame = maximumFrameRate / minimumFrameRate;