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#include <openvrml/node.h>
Inheritance diagram for openvrml::material_node:
Public Member Functions | |
virtual | ~material_node ()=0 throw () |
Destroy. | |
virtual float | ambient_intensity () const=0 throw () |
Get the ambient intensity. | |
virtual const color & | diffuse_color () const=0 throw () |
Get the diffuse color. | |
virtual const color & | emissive_color () const=0 throw () |
Get the emissive color. | |
virtual float | shininess () const=0 throw () |
Get the shininess. | |
virtual const color & | specular_color () const=0 throw () |
Get the specular color. | |
virtual float | transparency () const=0 throw () |
Get the transparency. | |
Protected Member Functions | |
material_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual material_node * | to_material () throw () |
Cast to a material_node. |
material_node::~material_node | ( | ) | throw () [pure virtual] |
Destroy.
material_node::material_node | ( | const node_type & | type, | |
const boost::shared_ptr< openvrml::scope > & | scope | |||
) | throw () [protected] |
float material_node::ambient_intensity | ( | ) | const throw () [pure virtual] |
Get the ambient intensity.
const openvrml::color & material_node::diffuse_color | ( | ) | const throw () [pure virtual] |
const openvrml::color & material_node::emissive_color | ( | ) | const throw () [pure virtual] |
float material_node::shininess | ( | ) | const throw () [pure virtual] |
Get the shininess.
const openvrml::color & material_node::specular_color | ( | ) | const throw () [pure virtual] |
float material_node::transparency | ( | ) | const throw () [pure virtual] |
Get the transparency.
openvrml::material_node * openvrml::material_node::to_material | ( | ) | throw () [private, virtual] |
Cast to a material_node.
Reimplemented from openvrml::node.