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#include <openvrml/node.h>
Inheritance diagram for openvrml::appearance_node:
Public Member Functions | |
virtual | ~appearance_node ()=0 throw () |
Destroy. | |
void | render_appearance (viewer &v, rendering_context context) |
Insert appearance when rendering. | |
virtual const boost::intrusive_ptr< node > & | material () const=0 throw () |
Get the material node. | |
virtual const boost::intrusive_ptr< node > & | texture () const=0 throw () |
Get the texture node. | |
virtual const boost::intrusive_ptr< node > & | texture_transform () const=0 throw () |
Get the texture transform node. | |
Protected Member Functions | |
appearance_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual appearance_node * | to_appearance () throw () |
Cast to an appearance_node. | |
virtual void | do_render_appearance (viewer &v, rendering_context context) |
render_appearance implementation. |
appearance_node::~appearance_node | ( | ) | throw () [pure virtual] |
Destroy.
appearance_node::appearance_node | ( | const node_type & | type, | |
const boost::shared_ptr< openvrml::scope > & | scope | |||
) | throw () [protected] |
void openvrml::appearance_node::render_appearance | ( | viewer & | v, | |
rendering_context | context | |||
) |
const boost::intrusive_ptr< openvrml::node > & appearance_node::material | ( | ) | const throw () [pure virtual] |
const boost::intrusive_ptr< openvrml::node > & appearance_node::texture | ( | ) | const throw () [pure virtual] |
const boost::intrusive_ptr< openvrml::node > & appearance_node::texture_transform | ( | ) | const throw () [pure virtual] |
Get the texture transform node.
openvrml::appearance_node * openvrml::appearance_node::to_appearance | ( | ) | throw () [private, virtual] |
Cast to an appearance_node.
Reimplemented from openvrml::node.
void appearance_node::do_render_appearance | ( | viewer & | v, | |
rendering_context | context | |||
) | [private, virtual] |