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- glutAddMenuEntry(...)
- glutAddMenuEntry( POINTER(c_char)(label), c_int(value) ) -> None
- glutAddSubMenu(...)
- glutAddSubMenu( POINTER(c_char)(label), c_int(submenu) ) -> None
- glutAttachMenu(...)
- glutAttachMenu( c_int(button) ) -> None
- glutBitmapCharacter(...)
- glutBitmapCharacter( c_void_p(font), c_int(character) ) -> None
- glutBitmapLength(...)
- glutBitmapLength( c_void_p(font), POINTER(c_ubyte)(string) ) -> c_int
- glutBitmapWidth(...)
- glutBitmapWidth( c_void_p(font), c_int(character) ) -> c_int
- glutButtonBoxFunc(...)
- glutButtonBoxFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
- glutChangeToMenuEntry(...)
- glutChangeToMenuEntry( c_int(item), POINTER(c_char)(label), c_int(value) ) -> None
- glutChangeToSubMenu(...)
- glutChangeToSubMenu( c_int(item), POINTER(c_char)(label), c_int(submenu) ) -> None
- glutCopyColormap(...)
- glutCopyColormap( c_int(win) ) -> None
- glutCreateMenu(...)
- glutCreateMenu( CFUNCTYPE(None, c_int)(func) ) -> c_int
- glutCreateSubWindow(...)
- glutCreateSubWindow( c_int(win), c_int(x), c_int(y), c_int(width), c_int(height) ) -> c_int
- glutCreateWindow(...)
- glutCreateWindow( POINTER(c_char)(title) ) -> c_int
- glutDestroyMenu(...)
- glutDestroyMenu( c_int(menu) ) -> None
- glutDestroyWindow(...)
- glutDestroyWindow( c_int(win) ) -> None
- glutDetachMenu(...)
- glutDetachMenu( c_int(button) ) -> None
- glutDeviceGet(...)
- glutDeviceGet( GLenum(type) ) -> c_int
- glutDialsFunc(...)
- glutDialsFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
- glutDisplayFunc(...)
- glutDisplayFunc( CFUNCTYPE(None)(func) ) -> None
- glutEnterGameMode(...)
- glutEnterGameMode( ) -> c_int
- glutEntryFunc(...)
- glutEntryFunc( CFUNCTYPE(None, c_int)(func) ) -> None
- glutEstablishOverlay(...)
- glutEstablishOverlay( ) -> None
- glutExtensionSupported(...)
- glutExtensionSupported( POINTER(c_char)(name) ) -> c_int
- glutForceJoystickFunc(...)
- glutForceJoystickFunc( ) -> None
- glutFullScreen(...)
- glutFullScreen( ) -> None
- glutGameModeGet(...)
- glutGameModeGet( GLenum(mode) ) -> c_int
- glutGameModeString(...)
- glutGameModeString( POINTER(c_char)(string) ) -> None
- glutGet(...)
- glutGet( GLenum(type) ) -> c_int
- glutGetColor(...)
- glutGetColor( c_int(ndx), c_int(component) ) -> GLfloat
- glutGetMenu(...)
- glutGetMenu( ) -> c_int
- glutGetModifiers(...)
- glutGetModifiers( ) -> c_int
- glutGetProcAddress(...)
- glutGetProcAddress( POINTER(c_char)(procName) ) -> c_void_p
- glutGetWindow(...)
- glutGetWindow( ) -> c_int
- glutHideOverlay(...)
- glutHideOverlay( ) -> None
- glutHideWindow(...)
- glutHideWindow( ) -> None
- glutIconifyWindow(...)
- glutIconifyWindow( ) -> None
- glutIdleFunc(...)
- glutIdleFunc( CFUNCTYPE(None)(func) ) -> None
- glutIgnoreKeyRepeat(...)
- glutIgnoreKeyRepeat( c_int(ignore) ) -> None
- glutInit(...)
- glutInit( POINTER(c_int)(argcp), POINTER(POINTER(c_char))(argv) ) -> None
- glutInitDisplayMode(...)
- glutInitDisplayMode( c_uint(mode) ) -> None
- glutInitDisplayString(...)
- glutInitDisplayString( POINTER(c_char)(string) ) -> None
- glutInitWindowPosition(...)
- glutInitWindowPosition( c_int(x), c_int(y) ) -> None
- glutInitWindowSize(...)
- glutInitWindowSize( c_int(width), c_int(height) ) -> None
- glutJoystickFunc(...)
- glutJoystickFunc( CFUNCTYPE(None, c_uint, c_int, c_int, c_int)(func), c_int(pollInterval) ) -> None
- glutKeyboardFunc(...)
- glutKeyboardFunc( CFUNCTYPE(None, c_ubyte, c_int, c_int)(func) ) -> None
- glutKeyboardUpFunc(...)
- glutKeyboardUpFunc( CFUNCTYPE(None, c_ubyte, c_int, c_int)(func) ) -> None
- glutLayerGet(...)
- glutLayerGet( GLenum(type) ) -> c_int
- glutLeaveGameMode(...)
- glutLeaveGameMode( ) -> None
- glutMainLoop(...)
- glutMainLoop( ) -> None
- glutMenuStateFunc(...)
- glutMenuStateFunc( CFUNCTYPE(None, c_int)(func) ) -> None
- glutMenuStatusFunc(...)
- glutMenuStatusFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
- glutMotionFunc(...)
- glutMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
- glutMouseFunc(...)
- glutMouseFunc( CFUNCTYPE(None, c_int, c_int, c_int, c_int)(func) ) -> None
- glutOverlayDisplayFunc(...)
- glutOverlayDisplayFunc( CFUNCTYPE(None)(func) ) -> None
- glutPassiveMotionFunc(...)
- glutPassiveMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
- glutPopWindow(...)
- glutPopWindow( ) -> None
- glutPositionWindow(...)
- glutPositionWindow( c_int(x), c_int(y) ) -> None
- glutPostOverlayRedisplay(...)
- glutPostOverlayRedisplay( ) -> None
- glutPostRedisplay(...)
- glutPostRedisplay( ) -> None
- glutPostWindowOverlayRedisplay(...)
- glutPostWindowOverlayRedisplay( c_int(win) ) -> None
- glutPostWindowRedisplay(...)
- glutPostWindowRedisplay( c_int(win) ) -> None
- glutPushWindow(...)
- glutPushWindow( ) -> None
- glutRemoveMenuItem(...)
- glutRemoveMenuItem( c_int(item) ) -> None
- glutRemoveOverlay(...)
- glutRemoveOverlay( ) -> None
- glutReportErrors(...)
- glutReportErrors( ) -> None
- glutReshapeFunc(...)
- glutReshapeFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
- glutReshapeWindow(...)
- glutReshapeWindow( c_int(width), c_int(height) ) -> None
- glutSetColor(...)
- glutSetColor( c_int(c_int), GLfloat(red), GLfloat(green), GLfloat(blue) ) -> None
- glutSetCursor(...)
- glutSetCursor( c_int(cursor) ) -> None
- glutSetIconTitle(...)
- glutSetIconTitle( POINTER(c_char)(title) ) -> None
- glutSetKeyRepeat(...)
- glutSetKeyRepeat( c_int(repeatMode) ) -> None
- glutSetMenu(...)
- glutSetMenu( c_int(menu) ) -> None
- glutSetWindow(...)
- glutSetWindow( c_int(win) ) -> None
- glutSetWindowTitle(...)
- glutSetWindowTitle( POINTER(c_char)(title) ) -> None
- glutSetupVideoResizing(...)
- glutSetupVideoResizing( ) -> None
- glutShowOverlay(...)
- glutShowOverlay( ) -> None
- glutShowWindow(...)
- glutShowWindow( ) -> None
- glutSolidCone(...)
- glutSolidCone( GLdouble(base), GLdouble(height), GLint(slices), GLint(stacks) ) -> None
- glutSolidCube(...)
- glutSolidCube( GLdouble(size) ) -> None
- glutSolidDodecahedron(...)
- glutSolidDodecahedron( ) -> None
- glutSolidIcosahedron(...)
- glutSolidIcosahedron( ) -> None
- glutSolidOctahedron(...)
- glutSolidOctahedron( ) -> None
- glutSolidSphere(...)
- glutSolidSphere( GLdouble(radius), GLint(slices), GLint(stacks) ) -> None
- glutSolidTeapot(...)
- glutSolidTeapot( GLdouble(size) ) -> None
- glutSolidTetrahedron(...)
- glutSolidTetrahedron( ) -> None
- glutSolidTorus(...)
- glutSolidTorus( GLdouble(innerRadius), GLdouble(outerRadius), GLint(sides), GLint(rings) ) -> None
- glutSpaceballButtonFunc(...)
- glutSpaceballButtonFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
- glutSpaceballMotionFunc(...)
- glutSpaceballMotionFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
- glutSpaceballRotateFunc(...)
- glutSpaceballRotateFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
- glutSpecialFunc(...)
- glutSpecialFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
- glutSpecialUpFunc(...)
- glutSpecialUpFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None
- glutStopVideoResizing(...)
- glutStopVideoResizing( ) -> None
- glutStrokeCharacter(...)
- glutStrokeCharacter( c_void_p(font), c_int(character) ) -> None
- glutStrokeLength(...)
- glutStrokeLength( c_void_p(font), POINTER(c_ubyte)(string) ) -> c_int
- glutStrokeWidth(...)
- glutStrokeWidth( c_void_p(font), c_int(character) ) -> c_int
- glutSwapBuffers(...)
- glutSwapBuffers( ) -> None
- glutTabletButtonFunc(...)
- glutTabletButtonFunc( CFUNCTYPE(None, c_int, c_int, c_int, c_int)(func) ) -> None
- glutTabletMotionFunc(...)
- glutTabletMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None
- glutTimerFunc(...)
- glutTimerFunc( c_uint(millis), CFUNCTYPE(None, c_int)(func), c_int(value) ) -> None
- glutUseLayer(...)
- glutUseLayer( GLenum(layer) ) -> None
- glutVideoPan(...)
- glutVideoPan( c_int(x), c_int(y), c_int(width), c_int(height) ) -> None
- glutVideoResize(...)
- glutVideoResize( c_int(x), c_int(y), c_int(width), c_int(height) ) -> None
- glutVideoResizeGet(...)
- glutVideoResizeGet( GLenum(param) ) -> c_int
- glutVisibilityFunc(...)
- glutVisibilityFunc( CFUNCTYPE(None, c_int)(func) ) -> None
- glutWarpPointer(...)
- glutWarpPointer( c_int(x), c_int(y) ) -> None
- glutWindowStatusFunc(...)
- glutWindowStatusFunc( CFUNCTYPE(None, c_int)(func) ) -> None
- glutWireCone(...)
- glutWireCone( GLdouble(base), GLdouble(height), GLint(slices), GLint(stacks) ) -> None
- glutWireCube(...)
- glutWireCube( GLdouble(size) ) -> None
- glutWireDodecahedron(...)
- glutWireDodecahedron( ) -> None
- glutWireIcosahedron(...)
- glutWireIcosahedron( ) -> None
- glutWireOctahedron(...)
- glutWireOctahedron( ) -> None
- glutWireSphere(...)
- glutWireSphere( GLdouble(radius), GLint(slices), GLint(stacks) ) -> None
- glutWireTeapot(...)
- glutWireTeapot( GLdouble(size) ) -> None
- glutWireTetrahedron(...)
- glutWireTetrahedron( ) -> None
- glutWireTorus(...)
- glutWireTorus( GLdouble(innerRadius), GLdouble(outerRadius), GLint(sides), GLint(rings) ) -> None
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