Node
.FxBundle
).IAnchor
), a related abstract base
implementation (AbstractAnchor
), as
well as concrete anchor implementations (
StaticAnchor
,
DynamicAnchor
) to manage dynamic
positioning of visuals in dependence of others.DialogCellEditor
to
edit Paint
values, and a related specific
Dialog
.VisualChangeListener
, which can be used
to recognize visual changes of one observed Node
visual
relative to an observer visual.IGeometry
to
Node
: GeometryNode
a connection abstraction that is based on
IAnchor
:
Connection
a visual to display an image which is overlayed by another image on mouse
hover: HoverOverlayImageView
a visual providing a scrollable infinite canvas with a background grid:
InfiniteCanvas
FXCanvas
, adding support for various JavaFX/SWT integration functionality:
FXCanvasEx
.IComputationStrategy
that computes anchor position by orthogonally
projecting the respective anchored reference point to the outline of the
anchorage reference geometry so that the respective point has minimal
distance to the anchored reference point and resembles the same x- (vertical
projection) or y-coordinate (horizontal projection).IConnectionRouter
that interprets the Connection
control
points as way points and adjusts the way points (if necessary) so that the
Connection
is routed orthogonally.Copyright (c) 2014, 2016 itemis AG and others. All rights reserved.