Chapter 4. Plugins

Anders Dahnielson

Timothy M Shead

Introduction

All objects you can insert into a scene are loaded as a set of plugins. Which makes it possible to extend and enhanche K-3D's capabilites with new plugins. We describe here all plugins included with the K-3D distribution.

There are basically three different kind of plugin objects: Source objects, that produce some kind of output. Filter objects, that accept some sort of input and produce a modified output. And sink objects, that utilize the input.

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