Object which provide a animation channel representing a color value that can change over time. Many K-3D objects have various color properties you can change to achieve different effects. And by connecting the ColorBezierChannel output to these properties you can animate anything in a K-3D scene!

Cursor X: | Display the cursors X value. |
Cursor Y: | Display the cursors Y value. |
Cursor Value: | Display the cursors value |
Channel Straighten: | Equal to linear interpolation, affect whole channel. |
Channel Mirror X: | Mirror along the X axis, affect whole channel. |
Channel Mirror Y: | Mirror along the Y axis, affect whole channel. |
Selection Straighten: | Equal to linear interpolation, affect only selected nodes. |
Selection Delete: | Delete selected nodes. |
View Fit: | Fit the view to whole graph. |
View Close: | Close the Channel Properties window. |
There are several things to note here - filling most of the Channel Properties is the Curve Graph, which displays a visual representation of the Channel's value over time - just as in school, the graph X axis represents time while the graph Y axis represents value.
The vertical green line that is moving across the Curve Graph during playback is displaying the current View Time, and is always updated as the Document View Time changes. The vertical red line is the Cursor, which can be placed with the mouse to "sample" the Channel value at specific points in the curve.
Notice the yellow dot, along with a black line passing through it. The dot is a Key Frame, and the black line represents the interpolated value of this Channel for the duration of the animation. We can animate the value of this Channel by creating additional Key Frames by double-clicking with the left mouse button in the graph. We can select Key Frames by click on them with the left mouse button and deselect all with the right mouse button.
Name | Description |
---|---|
name | Object name [string] |
input | Output Value [double] |
output | Output Value [double] |