Object which provide a grouping of shaders and parameter settings that control what a geometry will appear to be made of.

Name | Description |
---|---|
name | Object name [string] |
surface_shader | Surface shader [object] |
displacement_shader | Displacement shader [object] |
atmosphere_shader | Atmosphere shader [object] |
interior_shader | Interior shader [object] |
exterior_shader | Exterior shader [object] |
truedisplacement | Enable true displacement during rendering (BMRT specific) [boolean] |
truedisplacementbounds | Displacement bounds [number] |
matte | Render geometry as a matte [boolean] |
camerarays | Render camera rays (BMRT specific) [boolean] |
reflectionrays | Render reflection rays (BMRT specific) [boolean] |
color | Color [object] |
opacity | Opacity [object] |