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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"#include "OgreGL3PlusVertexArrayObject.h"#include "OgreGpuProgram.h"#include "OgreHardwareVertexBuffer.h"Classes | |
| class | Ogre::GLSLProgram |
| C++ encapsulation of GLSL program object. More... | |
| struct | Ogre::GLUniformReference |
| Structure used to keep track of named uniforms in the linked program object. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Macros | |
| #define | NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
| A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails) | |
| #define | NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
| A value to define the case we didn't look for the attributes since the contractor. | |
Typedefs | |
| typedef GLUniformReferenceList::iterator | Ogre::GLUniformReferenceIterator |
| typedef vector< GLUniformReference >::type | Ogre::GLUniformReferenceList |
| #define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1 |
A value to define the attribute has not been found (this is also the result when glGetAttribLocation fails)
| #define NULL_CUSTOM_ATTRIBUTES_INDEX -2 |
A value to define the case we didn't look for the attributes since the contractor.