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| | HlmsCompute (AutoParamDataSource *autoParamDataSource) |
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| | ~HlmsCompute () override |
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| void | _changeRenderSystem (RenderSystem *newRs) override |
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| void | clearShaderCache () override |
| | Destroys the shader cache from all jobs, causing us to reload shaders from file again.
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| HlmsComputeJob * | createComputeJob (IdString datablockName, const String &refName, const String &sourceFilename, const StringVector &includedPieceFiles) |
| | An HlmsComputeJob is very similar to an HlmsDatablock, except it contains a compute job instead.
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| HlmsDatablock * | createDefaultDatablock () override |
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| void | destroyAllComputeJobs () |
| | Destroys all jobs created via.
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| void | destroyComputeJob (IdString name) |
| | Destroys a specific Compute Job.
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| void | dispatch (HlmsComputeJob *job, SceneManager *sceneManager, Camera *camera) |
| | Main function for dispatching a compute job.
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| uint32 | fillBuffersFor (const HlmsCache *cache, const QueuedRenderable &queuedRenderable, bool casterPass, uint32 lastCacheHash, uint32 lastTextureHash) override |
| | Fills the constant buffers.
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| uint32 | fillBuffersForV1 (const HlmsCache *cache, const QueuedRenderable &queuedRenderable, bool casterPass, uint32 lastCacheHash, CommandBuffer *commandBuffer) override |
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| uint32 | fillBuffersForV2 (const HlmsCache *cache, const QueuedRenderable &queuedRenderable, bool casterPass, uint32 lastCacheHash, CommandBuffer *commandBuffer) override |
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| HlmsComputeJob * | findComputeJob (IdString datablockName) const |
| | Finds an existing Compute Job. If none found, throws an exception.
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| HlmsComputeJob * | findComputeJobNoThrow (IdString datablockName) const |
| | Finds an existing Compute Job. If none found, returns null.
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| const String * | getJobNameStr (IdString name) const |
| | Returns the string name associated with its hashed name (this was passed as refName in createComputeJob()).
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| void | reloadFrom (Archive *newDataFolder, ArchiveVec *libraryFolders=0) override |
| | Destroys all the cached shaders and in the next opportunity will recreate them from the new location.
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| | Hlms (HlmsTypes type, const String &typeName, Archive *dataFolder, ArchiveVec *libraryFolders) |
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| virtual | ~Hlms () |
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| void | _clearShaderCache () |
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| virtual void | _collectSamplerblocks (set< const HlmsSamplerblock * >::type &outSamplerblocks, const HlmsDatablock *datablock) const |
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| void | _compileShaderFromPreprocessedSource (const RenderableCache &mergedCache, const String source[NumShaderTypes]) |
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| int32 | _getProperty (IdString key, int32 defaultVal=0) const |
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| virtual void | _loadJson (const rapidjson::Value &jsonValue, const HlmsJson::NamedBlocks &blocks, HlmsDatablock *datablock, const String &resourceGroup, HlmsJsonListener *listener, const String &additionalTextureExtension) const |
| | Loads datablock values from a JSON value.
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| void | _notifyManager (HlmsManager *manager) |
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| virtual void | _saveJson (const HlmsDatablock *datablock, String &outString, HlmsJsonListener *listener, const String &additionalTextureExtension) const |
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| void | _setProperty (IdString key, int32 value) |
| | For debugging stuff. I.e. the Command line uses it for testing manually set properties.
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| void | _setTextureReg (ShaderType shaderType, const char *texName, int32 texUnit) |
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| virtual void | analyzeBarriers (BarrierSolver &barrierSolver, ResourceTransitionArray &resourceTransitions, Camera *renderingCamera, const bool bCasterPass) |
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| virtual void | calculateHashFor (Renderable *renderable, uint32 &outHash, uint32 &outCasterHash) |
| | Called by the renderable when either it changes the material, or its properties change (e.g.
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| void | compileShaderCode (ShaderCodeCache &codeCache) |
| | Compiles input properties and adds it to the shader code cache.
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| HlmsDatablock * | createDatablock (IdString name, const String &refName, const HlmsMacroblock ¯oblockRef, const HlmsBlendblock &blendblockRef, const HlmsParamVec ¶mVec, bool visibleToManager=true, const String &filename=BLANKSTRING, const String &resourceGroup=BLANKSTRING) |
| | Creates a unique datablock that can be shared by multiple renderables.
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| void | destroyAllDatablocks () |
| | Destroys all datablocks created with createDatablock().
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| void | destroyDatablock (IdString name) |
| | Destroys a datablocks given its name.
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| virtual void | frameEnded () |
| | Called when the frame has fully ended (ALL passes have been executed to all RTTs)
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| uint16 | getAreaLightsApproxLimit () const |
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| uint16 | getAreaLightsLtcLimit () const |
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| HlmsDatablock * | getDatablock (IdString name) const |
| | Finds an existing datablock based on its name (.
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| const HlmsDatablockMap & | getDatablockMap () const |
| | Returns all datablocks owned by this Hlms, including the default one.
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| Archive * | getDataFolder () |
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| HlmsDatablock * | getDefaultDatablock () const |
| | Datablock to use when another datablock failed or none was specified.
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| bool | getFastShaderBuildHack () const |
| | Returns true if shaders are being compiled with Fast Shader Build Hack (D3D11 only)
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| void | getFilenameAndResourceGroup (IdString name, String const **outFilename, String const **outResourceGroup) const |
| | Returns the filaname & resource group a datablock was created from, and is associated with its hashed name (this was passed as in createDatablock()).
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| HlmsManager * | getHlmsManager () const |
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| HlmsListener * | getListener () const |
| | Returns the current listener.
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| const HlmsCache * | getMaterial (HlmsCache const *lastReturnedValue, const HlmsCache &passCache, const QueuedRenderable &queuedRenderable, bool casterPass) |
| | Retrieves an HlmsCache filled with the GPU programs to be used by the given renderable.
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| uint16 | getMaxNonCasterDirectionalLights () const |
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| const String * | getNameStr (IdString name) const |
| | Returns the string name associated with its hashed name (this was passed as refName in createDatablock()).
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| const LibraryVec & | getPiecesLibrary () const |
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| ArchiveVec | getPiecesLibraryAsArchiveVec () const |
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| PrecisionMode | getPrecisionMode () const |
| | Returns requested precision mode (i.e.
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| RenderSystem * | getRenderSystem () const |
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| const ShaderCodeCacheVec & | getShaderCodeCache () const |
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| const String & | getShaderProfile () const |
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| IdString | getShaderSyntax () const |
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| bool | getStaticBranchingLights () const |
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| PrecisionMode | getSupportedPrecisionMode () const |
| | Some GPUs don't support all precision modes.
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| void | getTemplateChecksum (uint64 outHash[2]) const |
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| HlmsTypes | getType () const |
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| IdString | getTypeName () const |
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| const String & | getTypeNameStr () const |
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| bool | parseOffline (const String &filename, String &inBuffer, String &outBuffer) |
| | For standalone parsing.
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| virtual void | postCommandBufferExecution (CommandBuffer *commandBuffer) |
| | This gets called after executing the command buffer.
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| virtual void | preCommandBufferExecution (CommandBuffer *commandBuffer) |
| | This gets called right before executing the command buffer.
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| virtual HlmsCache | preparePassHash (const Ogre::CompositorShadowNode *shadowNode, bool casterPass, bool dualParaboloid, SceneManager *sceneManager) |
| | Called every frame by the Render Queue to cache the properties needed by this pass.
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| void | saveAllTexturesFromDatablocks (const String &folderPath, set< String >::type &savedTextures, bool saveOitd, bool saveOriginal, HlmsTextureExportListener *listener) |
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| void | setAreaLightForwardSettings (uint16 areaLightsApproxLimit, uint16 areaLightsLtcLimit) |
| | Area lights use regular Forward.
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| void | setDebugOutputPath (bool enableDebugOutput, bool outputProperties, const String &path=BLANKSTRING) |
| | Call to output the automatically generated shaders (which are usually made from templates) on the given folder for inspection, analyzing, debugging, etc.
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| void | setListener (HlmsListener *listener) |
| | Sets a listener to extend an existing Hlms implementation's with custom code, without having to rewrite it or modify the source code directly.
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| void | setMaxNonCasterDirectionalLights (uint16 maxLights) |
| | Non-caster directional lights are hardcoded into shaders.
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| void | setPrecisionMode (PrecisionMode precisionMode) |
| | Sets the precision mode of Hlms.
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| virtual void | setStaticBranchingLights (bool staticBranchingLights) |
| | By default shadow-caster spot and point lights are hardcoded into shaders.
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| |
HLMS implementation that handles compute shaders.
It isn't registered in the usual way to the HlmsManager.