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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreAnimation.h"#include "OgreResource.h"#include "OgreSharedPtr.h"#include "OgreStringVector.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::v1::LinkedSkeletonAnimationSource |
| Link to another skeleton to share animations. More... | |
| class | Ogre::v1::Skeleton |
| A collection of OldBone objects used to animate a skinned mesh. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| namespace | Ogre::v1 |
Macros | |
| #define | OGRE_MAX_NUM_BONES 256 |
Enumerations | |
| enum | Ogre::v1::SkeletonAnimationBlendMode { Ogre::v1::ANIMBLEND_AVERAGE = 0 , Ogre::v1::ANIMBLEND_CUMULATIVE = 1 } |