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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "Math/Array/OgreBoneMemoryManager.h"#include "OgreIdString.h"#include "ogrestd/list.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| struct | Ogre::BySkeletonDef |
| struct | Ogre::SkeletonAnimManager |
| This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |