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| | GL3PlusTexBufferEmulatedPacked (size_t internalBufStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, GL3PlusBufferInterface *bufferInterface, PixelFormatGpu pf) |
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| | ~GL3PlusTexBufferEmulatedPacked () override |
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| void | _bindBufferDirectly (uint16 slot, size_t offset, size_t sizeBytes) override |
| | To be overriden only by GL3+.
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| void | bindBufferCS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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| void | bindBufferDS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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| void | bindBufferGS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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| void | bindBufferHS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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| void | bindBufferPS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
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| void | bindBufferVS (uint16 slot, size_t offset=0, size_t sizeBytes=0) override |
| | Binds the texture buffer to the given slot in the Vertex/Pixel/Geometry/Hull/Domain/Compute Shader.
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| | TexBufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface, PixelFormatGpu pf) |
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| BufferPackedTypes | getBufferPackedType () const override |
| | Useful to query which one is the derived class.
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| PixelFormatGpu | getPixelFormat () const |
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| | BufferPacked (size_t internalBufferStartBytes, size_t numElements, uint32 bytesPerElement, uint32 numElementsPadding, BufferType bufferType, void *initialData, bool keepAsShadow, VaoManager *vaoManager, BufferInterface *bufferInterface) |
| | Generic constructor.
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| virtual | ~BufferPacked () |
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| size_t | _getFinalBufferStart () const |
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| size_t | _getInternalBufferStart () const |
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| size_t | _getInternalNumElements () const |
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| size_t | _getInternalTotalSizeBytes () const |
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| void | _setBufferInterface (BufferInterface *bufferInterface) |
| | For internal use.
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| void | _setShadowCopy (void *copy) |
| | This will not delete the existing shadow copy so it can be used for other purposes if it is not needed call OGRE_FREE_SIMD( m->getShadowCopy(), MEMCATEGORY_GEOMETRY ) before calling this function.
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| void | advanceFrame () |
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| void | copyTo (BufferPacked *dstBuffer, size_t dstElemStart=0, size_t srcElemStart=0, size_t srcNumElems=std::numeric_limits< size_t >::max()) |
| | Copies the contents of this buffer to another, using GPU -> GPU transfers.
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| BufferInterface * | getBufferInterface () const |
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| BufferType | getBufferType () const |
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| uint32 | getBytesPerElement () const |
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| MappingState | getMappingState () const |
| | Returns the mapping state.
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| size_t | getNumElements () const |
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| virtual BufferPacked * | getOriginalBufferType () |
| | If this buffer has been reinterpreted from an UavBufferPacked, returns the original version, otherwise returns 'this'.
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| const void * | getShadowCopy () const |
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| size_t | getTotalSizeBytes () const |
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| bool | isCurrentlyMapped () const |
| | Returns whether the buffer is currently mapped.
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| void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, bool bAdvanceFrame=true) |
| | Maps the specified region to a pointer the CPU can access.
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| AsyncTicketPtr | readRequest (size_t elementStart, size_t elementCount) |
| | Async data read request.
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| void | regressFrame () |
| | Performs the opposite of.
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| void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) |
| | Unmaps or flushes the region mapped with.
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| virtual void | upload (const void *data, size_t elementStart, size_t elementCount) |
| | Sends the provided data to the GPU.
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| virtual | ~GpuTrackedResource () |
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| virtual bool | isTextureGpu () const |
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