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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"#include "OgreD3D11DeviceResource.h"#include "OgreHighLevelGpuProgram.h"#include "OgreString.h"#include "Vao/OgreVertexBufferPacked.h"Classes | |
| class | Ogre::D3D11HLSLProgram |
| Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More... | |
| class | Ogre::D3D11HLSLProgram::CmdColumnMajorMatrices |
| Command object for setting matrix packing in column-major order. More... | |
| class | Ogre::D3D11HLSLProgram::CmdEnableBackwardsCompatibility |
| Command object for setting backwards compatibility. More... | |
| class | Ogre::D3D11HLSLProgram::CmdEntryPoint |
| Command object for setting entry point. More... | |
| class | Ogre::D3D11HLSLProgram::CmdPreprocessorDefines |
| Command object for setting macro defines. More... | |
| class | Ogre::D3D11HLSLProgram::CmdTarget |
| Command object for setting target assembler. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Typedefs | |
| typedef vector< byte >::type | Ogre::MicroCode |