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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"#include "OgreAny.h"#include "OgreHardwareVertexBuffer.h"#include "OgreIteratorWrappers.h"#include "OgreQuaternion.h"#include "OgreVector3.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::v1::KeyFrame |
| A key frame in an animation sequence defined by an AnimationTrack. More... | |
| class | Ogre::v1::NumericKeyFrame |
| Specialised KeyFrame which stores any numeric value. More... | |
| class | Ogre::v1::TransformKeyFrame |
| Specialised KeyFrame which stores a full transform. More... | |
| class | Ogre::v1::VertexMorphKeyFrame |
| Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More... | |
| class | Ogre::v1::VertexPoseKeyFrame |
| Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More... | |
| struct | Ogre::v1::VertexPoseKeyFrame::PoseRef |
| Reference to a pose at a given influence level. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
| namespace | Ogre::v1 |