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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Defines a part of a complete mesh. More...
#include <OgreSubMesh.h>
Inheritance diagram for Ogre::v1::SubMesh:Public Types | |
| typedef ConstMapIterator< AliasTextureNamePairList > | AliasTextureIterator |
| typedef MapIterator< VertexBoneAssignmentList > | BoneAssignmentIterator |
| typedef FastArray< unsigned short > | IndexMap |
| Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false). | |
| typedef vector< IndexData * >::type | LODFaceList |
| typedef multimap< size_t, VertexBoneAssignment >::type | VertexBoneAssignmentList |
| Multimap of verex bone assignments (orders by vertex index) | |
Public Member Functions | |
| SubMesh () | |
| ~SubMesh () | |
| void | _compileBoneAssignments () |
| Must be called once to compile bone assignments into geometry buffer. | |
| void | _getRenderOperation (RenderOperation &rend, ushort lodIndex, bool casterPass) |
| Returns a RenderOperation structure required to render this mesh. | |
| void | addBoneAssignment (const VertexBoneAssignment &vertBoneAssign) |
| Assigns a vertex to a bone with a given weight, for skeletal animation. | |
| void | addTextureAlias (const String &aliasName, const String &textureName) |
| Adds the alias or replaces an existing one and associates the texture name to it. | |
| void | arrangeEfficient (bool halfPos, bool halfTexCoords, bool qTangents) |
| void | clearBoneAssignments () |
| Removes all bone assignments for this mesh. | |
| SubMesh * | clone (const String &newName, Mesh *parentMesh=0) |
| Makes a copy of this submesh object and gives it a new name. | |
| void | dearrangeToInefficient () |
| void | generateExtremes (size_t count) |
| Generate the submesh extremes (. | |
| AliasTextureIterator | getAliasTextureIterator () const |
| Gets an constant iterator to access all texture alias names assigned to this submesh. | |
| BoneAssignmentIterator | getBoneAssignmentIterator () |
| Gets an iterator for access all bone assignments. | |
| const VertexBoneAssignmentList & | getBoneAssignments () |
| Gets a const reference to the list of bone assignments. | |
| const String & | getMaterialName () const |
| size_t | getTextureAliasCount () const |
| Gets the number of texture aliases assigned to the sub mesh. | |
| bool | getVertexAnimationIncludesNormals () const |
| Returns whether animation on dedicated vertex data includes normals. | |
| VertexAnimationType | getVertexAnimationType () const |
| Get the type of any vertex animation used by dedicated geometry. | |
| bool | hasTextureAliases () const |
| returns true if the sub mesh has texture aliases | |
| void | importFromV2 (Ogre::SubMesh *subMesh) |
| Imports a v2 SubMesh. | |
| bool | isBuildEdgesEnabled () const |
| Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false. | |
| bool | isMatInitialised () const |
| Returns true if a material has been assigned to the submesh, otherwise returns false. | |
| void | removeAllTextureAliases () |
| removes all texture aliases from the sub mesh | |
| void | removeTextureAlias (const String &aliasName) |
| Remove a specific texture alias name from the sub mesh. | |
| void | setBuildEdgesEnabled (bool b) |
| void | setMaterialName (const String &matName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
| Sets the name of the Material which this SubMesh will use. | |
| bool | updateMaterialUsingTextureAliases () |
| The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material. | |
Public Attributes | |
| IndexMap | blendIndexToBoneIndexMap |
| vector< Vector3 >::type | extremityPoints |
| A list of extreme points on the submesh (optional). | |
| IndexData * | indexData [NumVertexPass] |
| Face index data. | |
| LODFaceList | mLodFaceList [NumVertexPass] |
| OperationType | operationType |
| The render operation type used to render this submesh. | |
| Mesh * | parent |
| Reference to parent Mesh (not a smart pointer so child does not keep parent alive). | |
| uint32 | renderOpMeshIndex |
| bool | useSharedVertices |
| Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices. | |
| VertexData * | vertexData [NumVertexPass] |
| Dedicated vertex data (only valid if useSharedVertices = false). | |
Defines a part of a complete mesh.
| typedef FastArray<unsigned short> Ogre::v1::SubMesh::IndexMap |
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).
| typedef vector<IndexData*>::type Ogre::v1::SubMesh::LODFaceList |
| typedef multimap<size_t,VertexBoneAssignment>::type Ogre::v1::SubMesh::VertexBoneAssignmentList |
Multimap of verex bone assignments (orders by vertex index)
| Ogre::v1::SubMesh::SubMesh | ( | ) |
Referenced by clone().
| Ogre::v1::SubMesh::~SubMesh | ( | ) |
| void Ogre::v1::SubMesh::_compileBoneAssignments | ( | ) |
Must be called once to compile bone assignments into geometry buffer.
| void Ogre::v1::SubMesh::_getRenderOperation | ( | RenderOperation & | rend, |
| ushort | lodIndex, | ||
| bool | casterPass ) |
Returns a RenderOperation structure required to render this mesh.
| rend | Reference to a RenderOperation structure to populate. |
| lodIndex | The index of the LOD to use. |
| void Ogre::v1::SubMesh::addBoneAssignment | ( | const VertexBoneAssignment & | vertBoneAssign | ) |
Assigns a vertex to a bone with a given weight, for skeletal animation.
Referenced by Ogre::VerticesRemapInfo::performBoneAssignmentRemap().
Adds the alias or replaces an existing one and associates the texture name to it.
| aliasName | is the name of the alias. |
| textureName | is the name of the texture to be associated with the alias |
| void Ogre::v1::SubMesh::arrangeEfficient | ( | bool | halfPos, |
| bool | halfTexCoords, | ||
| bool | qTangents ) |
Referenced by dearrangeToInefficient().
| void Ogre::v1::SubMesh::clearBoneAssignments | ( | ) |
| void Ogre::v1::SubMesh::dearrangeToInefficient | ( | ) |
References arrangeEfficient().
| void Ogre::v1::SubMesh::generateExtremes | ( | size_t | count | ) |
Generate the submesh extremes (.
| count | Number of extreme points to compute for the submesh. |
| AliasTextureIterator Ogre::v1::SubMesh::getAliasTextureIterator | ( | ) | const |
Gets an constant iterator to access all texture alias names assigned to this submesh.
| BoneAssignmentIterator Ogre::v1::SubMesh::getBoneAssignmentIterator | ( | ) |
Gets an iterator for access all bone assignments.
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Gets a const reference to the list of bone assignments.
| const String & Ogre::v1::SubMesh::getMaterialName | ( | ) | const |
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Gets the number of texture aliases assigned to the sub mesh.
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Returns whether animation on dedicated vertex data includes normals.
| VertexAnimationType Ogre::v1::SubMesh::getVertexAnimationType | ( | ) | const |
Get the type of any vertex animation used by dedicated geometry.
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returns true if the sub mesh has texture aliases
| void Ogre::v1::SubMesh::importFromV2 | ( | Ogre::SubMesh * | subMesh | ) |
Imports a v2 SubMesh.
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Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.
| bool Ogre::v1::SubMesh::isMatInitialised | ( | ) | const |
Returns true if a material has been assigned to the submesh, otherwise returns false.
| void Ogre::v1::SubMesh::removeAllTextureAliases | ( | ) |
removes all texture aliases from the sub mesh
| void Ogre::v1::SubMesh::removeTextureAlias | ( | const String & | aliasName | ) |
Remove a specific texture alias name from the sub mesh.
| aliasName | is the name of the alias to be removed. If it is not found then it is ignored. |
| void Ogre::v1::SubMesh::setBuildEdgesEnabled | ( | bool | b | ) |
| void Ogre::v1::SubMesh::setMaterialName | ( | const String & | matName, |
| const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ) |
Sets the name of the Material which this SubMesh will use.
References Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME.
| bool Ogre::v1::SubMesh::updateMaterialUsingTextureAliases | ( | ) |
The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.
| IndexMap Ogre::v1::SubMesh::blendIndexToBoneIndexMap |
| vector<Vector3>::type Ogre::v1::SubMesh::extremityPoints |
A list of extreme points on the submesh (optional).
| IndexData* Ogre::v1::SubMesh::indexData[NumVertexPass] |
Face index data.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| LODFaceList Ogre::v1::SubMesh::mLodFaceList[NumVertexPass] |
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| OperationType Ogre::v1::SubMesh::operationType |
The render operation type used to render this submesh.
| Mesh* Ogre::v1::SubMesh::parent |
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).
| uint32 Ogre::v1::SubMesh::renderOpMeshIndex |
| bool Ogre::v1::SubMesh::useSharedVertices |
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().
| VertexData* Ogre::v1::SubMesh::vertexData[NumVertexPass] |
Dedicated vertex data (only valid if useSharedVertices = false).
[0] is for the regular pass, [1] is for the caster. Note that vertexData[0] = vertexData[1] is possible, but if one submesh has vertexData[0] = vertexData[1], then all submeshes in the mesh must have vertexData[0] = vertexData[1] as well for the sake of simplicity.
Referenced by Ogre::Lod0Stripifier::StripLod0Vertices().