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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreLodPrerequisites.h"#include "OgreVector3.h"#include "OgreVectorSet.h"#include "OgreVectorSetImpl.h"#include "ogrestd/map.h"#include "ogrestd/unordered_set.h"#include "ogrestd/vector.h"Classes | |
| struct | Ogre::LodData |
| struct | Ogre::LodData::Edge |
| struct | Ogre::LodData::IndexBufferInfo |
| union | Ogre::LodData::IndexBufferPointer |
| struct | Ogre::LodData::Triangle |
| struct | Ogre::LodData::Vertex |
| struct | Ogre::LodData::VertexEqual |
| struct | Ogre::LodData::VertexHash |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Macros | |
| #define | MESHLOD_QUALITY 2 |
| MESHLOD_QUALITY=1 is fastest processing time. | |
| #define MESHLOD_QUALITY 2 |
MESHLOD_QUALITY=1 is fastest processing time.
MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.