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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
#include <OgreD3D11HardwareBuffer.h>
Inheritance diagram for Ogre::v1::D3D11HardwareBuffer:Public Types | |
| enum | BufferType { VERTEX_BUFFER , INDEX_BUFFER } |
Public Types inherited from Ogre::v1::HardwareBuffer | |
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
| Locking options. More... | |
| enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
| Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
| D3D11HardwareBuffer (BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | |
| ~D3D11HardwareBuffer () override | |
| void | _updateFromShadow () override |
| Updates the real buffer from the shadow buffer, if required. | |
| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override |
| See HardwareBuffer. | |
| void | copyDataImpl (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| ID3D11Buffer * | getD3DBuffer () |
| Get the D3D-specific buffer. | |
| void | readData (size_t offset, size_t length, void *pDest) override |
| See HardwareBuffer. | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override |
| See HardwareBuffer. | |
Public Member Functions inherited from Ogre::v1::HardwareBuffer | |
| HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only. | |
| virtual | ~HardwareBuffer () |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. | |
| virtual void * | getRenderSystemData () |
| An internal function that should be used only by a render system for internal use. | |
| size_t | getSizeInBytes () const |
| Returns the size of this buffer in bytes. | |
| Usage | getUsage () const |
| Returns the Usage flags with which this buffer was created. | |
| bool | hasShadowBuffer () const |
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked () const |
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory () const |
| Returns whether this buffer is held in system memory. | |
| void * | lock (LockOptions options) |
| Lock the entire buffer for (potentially) reading / writing. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. | |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. | |
| virtual void | unlock () |
| Releases the lock on this buffer. | |
Base implementation of a D3D11 buffer, dealing with all the common aspects.
| Ogre::v1::D3D11HardwareBuffer::D3D11HardwareBuffer | ( | BufferType | btype, |
| size_t | sizeBytes, | ||
| HardwareBuffer::Usage | usage, | ||
| D3D11Device & | device, | ||
| bool | useSystemMem, | ||
| bool | useShadowBuffer, | ||
| bool | streamOut ) |
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override |
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overridevirtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::v1::HardwareBuffer.
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overridevirtual |
See HardwareBuffer.
We perform a hardware copy here.
Reimplemented from Ogre::v1::HardwareBuffer.
References Ogre::v1::HardwareBuffer::HardwareBuffer().
| void Ogre::v1::D3D11HardwareBuffer::copyDataImpl | ( | HardwareBuffer & | srcBuffer, |
| size_t | srcOffset, | ||
| size_t | dstOffset, | ||
| size_t | length, | ||
| bool | discardWholeBuffer = false ) |
References Ogre::v1::HardwareBuffer::HardwareBuffer().
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inline |
Get the D3D-specific buffer.
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overridevirtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.
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overridevirtual |
See HardwareBuffer.
Implements Ogre::v1::HardwareBuffer.