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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgreLodPrerequisites.h"#include "OgreCommon.h"#include "OgreSharedPtr.h"#include "ogrestd/vector.h"Classes | |
| struct | Ogre::LodIndexBuffer |
| Thread-safe buffer for storing Hardware index buffer. More... | |
| struct | Ogre::LodInputBuffer |
| Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More... | |
| struct | Ogre::LodInputBuffer::Submesh |
| struct | Ogre::LodOutputBuffer |
| Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer. More... | |
| struct | Ogre::LodOutputBuffer::Submesh |
| struct | Ogre::LodVertexBuffer |
| Thread-safe buffer for storing Hardware vertex buffer. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |