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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"Classes | |
| class | Ogre::AsyncTicket |
| In Ogre 2.0 data structures, reading data from GPU back to CPU is asynchronous. More... | |
Namespaces | |
| namespace | Ogre |
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |