A tagged point on a skeleton, which can be used to attach entities to on specific other entities.
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| | TagPoint (unsigned short handle, Skeleton *creator) |
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| | ~TagPoint () override |
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| const Matrix4 & | _getFullLocalTransform () const |
| | Gets the transform of this node just for the skeleton (not entity)
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| MovableObject * | getChildObject () const |
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| bool | getInheritParentEntityOrientation () const |
| | Returns true if this TagPoint is affected by orientation applied to the parent entity.
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| bool | getInheritParentEntityScale () const |
| | Returns true if this TagPoint is affected by scaling factors applied to the parent entity.
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| const LightList & | getLights () const |
| | Gets a list of lights, ordered relative to how close they are to this renderable.
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| Entity * | getParentEntity () const |
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| const Matrix4 & | getParentEntityTransform () const |
| | Gets the transform of parent entity.
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| void | needUpdate (bool forceParentUpdate=false) override |
| | To be called in the event of transform changes to this OldNode that require it's recalculation.
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| void | setChildObject (MovableObject *pObject) |
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| void | setInheritParentEntityOrientation (bool inherit) |
| | Tells the TagPoint whether it should inherit orientation from it's parent entity.
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| void | setInheritParentEntityScale (bool inherit) |
| | Tells the TagPoint whether it should inherit scaling factors from it's parent entity.
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| void | setParentEntity (Entity *pEntity) |
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| void | updateFromParentImpl () const override |
| | Overridden from Node in order to include parent Entity transform.
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| | OldBone (const String &name, unsigned short handle, Skeleton *creator) |
| | Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone)
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| | OldBone (unsigned short handle, Skeleton *creator) |
| | Constructor, not to be used directly (use OldBone::createChild or Skeleton::createBone)
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| | ~OldBone () override |
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| const Quaternion & | _getBindingPoseInverseOrientation () const |
| | Gets the inverted binding pose orientation.
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| const Vector3 & | _getBindingPoseInversePosition () const |
| | Gets the inverted binding pose position.
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| const Vector3 & | _getBindingPoseInverseScale () const |
| | Gets the inverted binding pose scale.
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| void | _getOffsetTransform (Matrix4 &m) const |
| | Gets the transform which takes bone space to current from the binding pose.
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| OldBone * | createChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| | Creates a new OldBone as a child of this bone.
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| unsigned short | getHandle () const |
| | Gets the numeric handle for this bone (unique within the skeleton).
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| bool | isManuallyControlled () const |
| | Getter for mManuallyControlled Flag.
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| void | reset () |
| | Resets the position and orientation of this OldBone to the original binding position.
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| void | setBindingPose () |
| | Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.
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| void | setManuallyControlled (bool manuallyControlled) |
| | Sets whether or not this bone is manually controlled.
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| | OldNode () |
| | Constructor, should only be called by parent, not directly.
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| | OldNode (const String &name) |
| | Constructor, should only be called by parent, not directly.
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| virtual | ~OldNode () |
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| virtual const Quaternion & | _getDerivedOrientation () const |
| | Gets the orientation of the OldNode as derived from all parents.
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| virtual const Vector3 & | _getDerivedPosition () const |
| | Gets the position of the OldNode as derived from all parents.
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| virtual const Vector3 & | _getDerivedScale () const |
| | Gets the scaling factor of the OldNode as derived from all parents.
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| virtual const Matrix4 & | _getFullTransform () const |
| | Gets the full transformation matrix for this OldNode.
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| virtual void | _setDerivedOrientation (const Quaternion &q) |
| | Sets the final world orientation of the OldNode directly.
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| virtual void | _setDerivedPosition (const Vector3 &pos) |
| | Sets the final world position of the OldNode directly.
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| virtual void | _update (bool updateChildren, bool parentHasChanged) |
| | Internal method to update the OldNode.
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| virtual void | addChild (OldNode *child) |
| | Adds a (precreated) child scene OldNode to this OldNode.
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| virtual void | cancelUpdate (OldNode *child) |
| | Called by children to notify their parent that they no longer need an update.
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| virtual Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
| | Gets the world orientation of an orientation in the OldNode local space useful for simple transforms that don't require a child OldNode.
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| virtual Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
| | Gets the world position of a point in the OldNode local space useful for simple transforms that don't require a child OldNode.
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| virtual Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
| | Gets the local orientation, relative to this OldNode, of the given world-space orientation.
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| virtual Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
| | Gets the local position, relative to this OldNode, of the given world-space position.
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| virtual OldNode * | getChild (const String &name) const |
| | Gets a pointer to a named child OldNode.
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| virtual OldNode * | getChild (unsigned short index) const |
| | Gets a pointer to a child OldNode.
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| virtual ChildOldNodeIterator | getChildIterator () |
| | Retrieves an iterator for efficiently looping through all children of this OldNode.
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| virtual ConstChildOldNodeIterator | getChildIterator () const |
| | Retrieves an iterator for efficiently looping through all children of this OldNode.
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| virtual bool | getInheritOrientation () const |
| | Returns true if this OldNode is affected by orientation applied to the parent OldNode.
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| virtual bool | getInheritScale () const |
| | Returns true if this OldNode is affected by scaling factors applied to the parent OldNode.
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| virtual const Quaternion & | getInitialOrientation () const |
| | Gets the initial orientation of this OldNode, see setInitialState for more info.
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| virtual const Vector3 & | getInitialPosition () const |
| | Gets the initial position of this OldNode, see setInitialState for more info.
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| virtual const Vector3 & | getInitialScale () const |
| | Gets the initial position of this OldNode, see setInitialState for more info.
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| virtual Listener * | getListener () const |
| | Gets the current listener for this OldNode.
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| virtual Matrix3 | getLocalAxes () const |
| | Gets a matrix whose columns are the local axes based on the OldNodes orientation relative to it's parent.
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| const String & | getName () const |
| | Returns the name of the OldNode.
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| virtual const Quaternion & | getOrientation () const |
| | Returns a quaternion representing the OldNodes orientation.
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| virtual OldNode * | getParent () const |
| | Gets this OldNode's parent (NULL if this is the root).
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| virtual const Vector3 & | getPosition () const |
| | Gets the position of the OldNode relative to it's parent.
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| virtual const Vector3 & | getScale () const |
| | Gets the scaling factor of this OldNode.
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| virtual Real | getSquaredViewDepth (const Camera *cam) const |
| | Helper function, get the squared view depth.
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| virtual const Any & | getUserAny () const |
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| UserObjectBindings & | getUserObjectBindings () |
| | Return an instance of user objects binding associated with this class.
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| const UserObjectBindings & | getUserObjectBindings () const |
| | Return an instance of user objects binding associated with this class.
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| virtual unsigned short | numChildren () const |
| | Reports the number of child OldNodes under this one.
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| virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| | Rotate the OldNode around the X-axis.
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| virtual void | removeAllChildren () |
| | Removes all child OldNodes attached to this OldNode.
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| virtual OldNode * | removeChild (const String &name) |
| | Drops the named child from this OldNode.
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| virtual OldNode * | removeChild (OldNode *child) |
| | Drops the specified child from this OldNode.
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| virtual OldNode * | removeChild (unsigned short index) |
| | Drops the specified child from this OldNode.
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| virtual void | requestUpdate (OldNode *child, bool forceParentUpdate=false) |
| | Called by children to notify their parent that they need an update.
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| virtual void | resetOrientation () |
| | Resets the OldNodes orientation (local axes as world axes, no rotation).
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| virtual void | resetToInitialState () |
| | Resets the position / orientation / scale of this OldNode to it's initial state, see setInitialState for more info.
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| virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| | Rotate the OldNode around the Z-axis.
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| virtual void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
| | Rotate the OldNode around an arbitrary axis using a Quarternion.
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| virtual void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| | Rotate the OldNode around an arbitrary axis.
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| virtual void | scale (const Vector3 &scale) |
| | Scales the OldNode, combining it's current scale with the passed in scaling factor.
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| virtual void | scale (Real x, Real y, Real z) |
| | Scales the OldNode, combining it's current scale with the passed in scaling factor.
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| virtual void | setInheritOrientation (bool inherit) |
| | Tells the OldNode whether it should inherit orientation from it's parent OldNode.
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| virtual void | setInheritScale (bool inherit) |
| | Tells the OldNode whether it should inherit scaling factors from it's parent OldNode.
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| virtual void | setInitialState () |
| | Sets the current transform of this OldNode to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.
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| virtual void | setListener (Listener *listener) |
| | Sets a listener for this OldNode.
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| virtual void | setOrientation (const Quaternion &q) |
| | Sets the orientation of this OldNode via a quaternion.
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| virtual void | setOrientation (Real w, Real x, Real y, Real z) |
| | Sets the orientation of this OldNode via quaternion parameters.
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| virtual void | setPosition (const Vector3 &pos) |
| | Sets the position of the OldNode relative to it's parent.
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| virtual void | setPosition (Real x, Real y, Real z) |
| | Sets the position of the OldNode relative to it's parent.
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| virtual void | setScale (const Vector3 &scale) |
| | Sets the scaling factor applied to this OldNode.
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| virtual void | setScale (Real x, Real y, Real z) |
| | Sets the scaling factor applied to this OldNode.
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| virtual void | setUserAny (const Any &anything) |
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| virtual void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
| | Moves the OldNode along arbitrary axes.
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| virtual void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| | Moves the OldNode along arbitrary axes.
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| virtual void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
| | Moves the OldNode along the Cartesian axes.
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| virtual void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| | Moves the OldNode along the Cartesian axes.
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| virtual void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| | Rotate the OldNode around the Y-axis.
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A tagged point on a skeleton, which can be used to attach entities to on specific other entities.
- The child objects themselves are not physically attached to this class; as it's name suggests this class just 'tags' the area. The actual child objects are attached to the Entity using the skeleton which has this tag point. Use the Entity::attachMovableObjectToBone method to attach the objects, which creates a new TagPoint on demand.