21 #ifndef vtkSequenceAnimationPlayer_h 22 #define vtkSequenceAnimationPlayer_h 25 #include "vtkPVAnimationModule.h" 32 void PrintSelf(ostream& os, vtkIndent indent);
34 vtkSetClampMacro(NumberOfFrames,
int, 2, VTK_INT_MAX);
35 vtkGetMacro(NumberOfFrames,
int);
41 virtual void StartLoop(
double,
double,
double*);
49 virtual double GoToNext(
double start,
double end,
double currenttime);
50 virtual double GoToPrevious(
double start,
double end,
double currenttime);
virtual double GetNextTime(double currentime)=0
Return the next time given the current time.
Abstract superclass for an animation player.
virtual void StartLoop(double starttime, double endtime, double *playbackWindow)=0
void PrintSelf(ostream &os, vtkIndent indent)
void GoToPrevious()
Take animation scene to previous frame.
void GoToNext()
Take the animation scene to next frame.