21 #ifndef vtkAnimationPlayer_h 22 #define vtkAnimationPlayer_h 24 #include "vtkObject.h" 25 #include "vtkPVAnimationModule.h" 26 #include "vtkWeakPointer.h" 33 void PrintSelf(ostream& os, vtkIndent indent);
58 int IsInPlay() {
return this->InPlay ? 1 : 0; }
59 vtkGetMacro(InPlay,
bool);
65 vtkSetMacro(Loop,
bool);
66 vtkGetMacro(Loop,
bool);
95 virtual void StartLoop(
double starttime,
double endtime,
double* playbackWindow) = 0;
103 virtual double GoToNext(
double start,
double end,
double currenttime) = 0;
104 virtual double GoToPrevious(
double start,
double end,
double currenttime) = 0;
int IsInPlay()
Returns if the animation is currently playing.
Abstract superclass for an animation player.
virtual void StartLoop(double starttime, double endtime, double *playbackWindow)
Delegated to the active animation player.
This is composite animation player that can me made to play an animation using the active player...
virtual void EndLoop()
Delegated to the active animation player.
animation scene for ParaView.
virtual double GetNextTime(double currentime)
Delegated to the active animation player.
void GoToPrevious()
Take animation scene to previous frame.
void GoToNext()
Take the animation scene to next frame.