Sayonara Player
src
Components
Engine
Playback
SpeedHandler.h
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/* SpeedHandler.h */
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/* Copyright (C) 2011-2017 Lucio Carreras
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*
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* This file is part of sayonara player
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SPEEDHANDLER_H
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#define SPEEDHANDLER_H
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#include "Utils/Pimpl.h"
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#include "Components/Engine/gstfwd.h"
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namespace
Pipeline
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{
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class
SpeedHandler
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{
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PIMPL(
SpeedHandler
)
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public
:
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SpeedHandler
();
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virtual
~
SpeedHandler
();
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void
set_speed(
float
speed,
double
pitch,
bool
preserve_pitch);
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virtual
GstElement* get_pitch_element()
const
=0;
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};
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}
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#endif // SPEEDHANDLER_H
Pipeline::SpeedHandler
Definition:
SpeedHandler.h:31
Pipeline
Definition:
AbstractPipeline.h:39
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